Played poker on Saturday, for the first time since high school. It was also the first time for money and the first time playing something other than ole’ fashioned draw Poker. The game last night was, naturally, Texas Hold’em. That seems to be what all the cool kids are playing now. It’s also what all the fucking wanker spammers are linking to in their comment spam attempts, but I digress.
I lost eighty bucks.
Despite that, I did alright — alright for a first-time noob. The hands that knocked me out were four queens in the second game, and three sixes in the first (obviously drawn on the very last card. Fucking odds.) I played the hands as well as I could have been expected to play — though I wasn’t aggressive enough with some of my bets (I’m learning) — it was luck that killed my chances. Losing the eighty bucks is annoying, but not as annoying as just losing. Anyway, this is beyond the point.
What I’m getting at is that while leaving, I said something along the lines of
well, that’s about the price of a video game. Right after I said that, I realized that I use that justification a lot. It’s not the overall price of the entertainment that counts, it’s the cost of entertainment per unit of time that matters, and video games are pretty good in that regard (despite their higher price).
This justification has been used for years by gamers explaining their frivolous purchases. It became more commonly used in the face of rising movie ticket prices. 90 minutes for $14? Forget it!
I’ve been around this cost-per-hour comparison for so long, I subconsciously calculate it whenever I spend money on any form of entertainment. Of course, there are many, many other factors in play with these rationalizations, but whenever something can be measured in minutes or hours… I can’t help but compare it to that which consumes many of my free hours: videogames.