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Corrupt Imagery

I love how truncated or corrupt JPGs render (depending on the renderer). This was supposed to be a black and white image.

Corrupt Jpg

“Glitch art” can be really interesting as long as its generation doesn’t interfere with your work (like, say, through a software crash) or, in the case of interactive glitch art, you don’t have to use it. As much as I like Untitled Game for its concept, I wouldn’t want to play it for more than a brief moment. It’s fun enough to mess around with for a few minutes, though.

Related: NES Glitch Compilation (v1.3) (2001-2004). The classic Potatoland Shredder. Glitch Art & Design Aesthetics Book, new book from the glitch art site (link above) people.

Comments (2)

chmmr writes (August 8th, 2005 at 10:08):

[PEEK 53281, 0] fvht phtah [maxarubha] shhmhlxx!

Hieronymus writes (August 8th, 2005 at 12:08):

I remember back in the days when I used to work on DOS games, like Ultima Underworld. We had to do some pretty intricate display page flipping and the like, as we kept lots of the bitmaps on the video itself. And when adding new code to it, you could get some really bizarre creations. I’d sit back and say “Man, if only I knew how to do that on purpose!”.

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Corrupt Imagery posted on Sunday, August 7th, 2005 (03:08)
and labeled under: General.
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