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Staircase of Wonders

Game Art revisited

Today I went down to the so-called “Entertainment District” to get a burrito for lunch and do a little bit of media shopping. Eating my large steak burrito (everything on it, no guacamole, light on the jalapenos) I browsed through a copy of Toronto’s free paper “Now”. In it was an article about The Fine Art of Video Games, which focused on two game-related art shows in the city: Microsoft’s PR-laden Play: The Art of Xbox 360 and the more conceptual Controller: Artists Crack the Game Code (which, unfortunately, I have never heard of until today. It closed on Saturday. Fuck. I would have enjoyed that one).

According to Horgan, hardcore gamers feel offended that artists want to add an extra level of commentary. Games by people like Davie of Project Gotham, they say, already are art.

Offended by an extra level of commentary? That’s a dubious claim. A claim that is dependent on how one defines a “hardcore gamer.” Their definition seems at odds with the “hardcore” that I encounter everyday on the internet and off of it. That group of gamers doesn’t judge a game solely by its entertainment value. That group has long, hard wrought discussions and arguments about the nature of interactivity and narrative and play. That group looks for those extra levels of meanings in games, even if the creators never intended any. Indeed, it takes those kinds of hardcore gamers to create a show like “Controller” in the first place.

I folded up the burrito-juice stained newspaper and headed down to Chapters, where I purchased that Will Wright editted issue of Wired and a copy of the I Am 8-Bit exhibit book. Then I realized just how common it is all becoming.

The night before, LifeMeter Comics came up in conversation; GameSetWatch is doing a comic series of their own about Nintendo characters past their prime called The Multicart Project; and the local Microplay store — not my favourite of the local gamestores — is going to have its very own exhibit of art inspired by coin-op classics, as mentioned on Clickable Culture .

Artcade show pamphlet

It’s already there. It doesn’t matter if Hideo Kojima doesn’t think games are art and says art is the stuff you find in the museum, whether it be a painting or a statue. The organizers of the “Controller” exhibit have already contradicted his statement by showcasing their work in a gallery. They have already turned classic games, like Super Mario Bros., into art (mario_battle_no.1) and into something entirely different in the same manner that LHOOQ turned a classic painting into its own distinct work of art.

When Microsoft prints out some renders on giclee, frames them, hangs them in a gallery, and then advertises their product with them — how some people in the industry regard “game art” — they do a disservice to the whole debate. There’s no context to it; it’s just style.

It doesn’t matter whether the games of yore are art or were art. What matters is that there exists an entire generation of artists that grew up with them and continues to live with them. An entire generation defined by them. In their eyes, those games that resonate aren’t just mindless entertainment, they’re mythology. Instead of Heracles and Icarus and Pegasus, there’s Mario and Pit and Sonic. In the same way that the old myths inspired generations and generations of art, these new pixel mythologies are inspiring a new generation of art. So when you talk about whether games are art or not, don’t look at the polygons and the pixels and the vectors, look at their impact, what they say and what they mean to people.

That’s what makes game art. Not renders and sprites, but artists’ interpretations of them; their reworking of the systems and rules of games; and their use of interactivity to make a statement. The Now article mentioned two video game fine art shows — I count one.

Comments (4)

Tony Walsh writes (March 28th, 2006 at 08:03):

That NOW article was pretty pointless. Why cover a show that’s already closed? I attended the Xbox 360 art show and found it devoid of any actual substance. I don’t know why I expected anything else, but I was hoping for more concept sketches and unpolished work.

Aubrey writes (March 31st, 2006 at 19:03):

Here fucking here, nowak. That’s precisely how I feel.

Don’t stick mario in a gilded frame and call it art just because people can’t make the minute leap in cognition between this new medium and its own artistic awakening.

Play is the real art of games… The interactive experience… its affect on the zeitgeist. Video game art galleries have been around for ages. They’re called arcades. And now they’ve invaded our homes too.

No truer form of art (except perhaps television) exists today - one that impacts more than one generation, and molds the way we think about the world.

ryan writes (April 1st, 2006 at 20:04):

Whenever someone argues that games are not art, I am reminded of Baudelaire, the late 19th century French critic. An otherwise likable guy on the cutting edge of the romantic idealist reaction to Enlightenment rationalism, B absolutely hated photography, writing that realism was a “disgusting insult thrown into the face of all analysts”. What he didn’t understand is how photography transcends “the real” by creating and presenting a compelling and convincing reality of its own. The same can be argued today with games insofar as the virtual offers an alternative to “the real” that has no less an impact on the player. Anyone who says games are not art makes the same mistake Baudelaire did 120 years ago (or is just being a snob).

In this sense, Microsoft does a huge disservice to the games-as-art “crisis of legitimacy” by freezing a moment, putting it in a frame, and presenting it as meaningful. This does nothing less than take the game out of the game, and hence only attempts to achieve a formalistic and anachronistic shadow of what legitimate art is supposed to be.

Which brings us back to Steve Jobs’ famous quote in 1996: “The only problem with Microsoft is that they have no taste… and I don’t mean that in a small way, I mean that in a big way, in the sense that they don’t think about original ideas and they don’t bring much culture into their products” (clip here). And that would be because they don’t understand art at all.

nowak writes (April 3rd, 2006 at 23:04):

You said it better than I ever could, and with better historical context.

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Game Art revisited posted on Monday, March 27th, 2006 (23:03)
and labeled under: Gaming.

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