The Shadowrun Cycle

Shadowrun on the SNES was one of my favourite RPGs of the time, precisely because it was just so different from its contemporary Final Phantasy Mana Triggers. While I never did play the non-videogame RPG, I was certainly aware of its universe and I liked it. A mix of dark future cyberpunk with orcs and goblins and magic and high fantasy? Sweet.

With each generation of consoles, I was disappointed that no one would take on the Shadowrun name. It’s unfortunate since the emergence of the internet made some of the game’s network elements (hacking systems, etc) feel more relevant, amongst other things.

During the Microsoft press conference, which wasn’t streamed live, Shadowrun was announced for XBox 360 and PC. I read about it from someone’s text update somewhere. I was excited.

Later, when the video of that press conference became available, I saw the trailer. I was cautious. There was no gameplay footage and the animation and look and feel of the trailer was a little… weak.

Later in the press conference, during a demonstration of XBox to Vista Live connectability, I saw a very, very brief clip. I was annoyed. What they showed was nothing more than a generic-looking FPS deathmatch. Maybe there’s a chance it’ll turn out good; that it’ll have a great single player campaign with strong RPG elements and all that good stuff. A small chance. Maybe. Maybe not.

Now I’m disappointed that someone finally did revive the Shadowrun name and I wish they just left it alone.

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