the-inbetween monthly archives for: July 2007

Pac-Man: CE Long Exposures

I was playing around with my new camera a while ago at about the same time I was playing around with Pac-Man: Championship Edition and I put two and two together and created these: Long exposures of gameplay. I took a bunch of them. I think most of them were six second exposures. Maybe ten. And yes, as I mention on the Flickr page, the idea for these is totally borrowed from Rosemarie Fiore’s long exposures. As for Pac-Man: Championship…

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Bomberman Live, Metal Gear?, Ebert

Here’s my review of Bomberman Live on XBox Live Arcade: It’s Bomberman. Online. With eight player support. Review over. The only problems that I have with it is some nagging issues with the interface and net code. The actual in-game lag isn’t too bad. You’ll see some occasional jumping, especially from people with multiple “speed up” power-ups, but other than that it runs fine. The problem is that sometimes, because of lost packets or something, the game completely glitches out.…

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OMG Spoilers

I had to return a bunch of movies to my favourite rental place tonight, Bay Street Video, which just happened to be right smack in the middle of Harry Potter book launch central for Canada. Holy hell, I don’t think I’ve ever seen a larger congregation of nerds in my life and I say this having been to E3. The eight year olds I was expecting; the fully grown men and women in full wizard attire I was not. I…

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delicious milestone

A milestone of sorts as I recently bookmarked my 5000th link in my del.icio.us feed, and that link was to Avatar Machine (in reality, the 5000th link was added over a week ago but that was counting links I marked “private”, this is the 5000th public facing link). That’s almost four links per day for four years. This, along with Gmail, is the one web application that has really struck a chord with me and I can’t ever see myself…

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The Darkness

I’ve been sporadically playing The Darkness on the 360 over the last week and while my initial impression was that of disappointment, the game has since grown on me. I’m not one to generally buy licensed games, especially those licensed on comics, but this is a game that I bought solely because of the pedigree of the developer, Starbreeze. The same guys that turned a rather lousy Riddick license and made it into the best shooter on the XBox. If…

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E3 winners and losers

I really should stop paying attention to E3. Watching the coverage is frustrating and annoying. The enthusiast press is too enthusiastic. The stupid little kids on the forums get that much more vocal. And the whole congregation of the big name titles is depressing for its uniformity. But I can’t help it and every year I pay attention. The one thing that peeves me the most each and every year is the idea that press conferences are some kind of…

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Ignoring the CEOs

I think that all the major gaming company CEOs are from another dimension. It’s the only explanation I can think of that accounts for them being so out of touch from reality. Not just the reality of the market but the reality of what their own company is doing. I’m not just talking about Sony, though their continuing stream of BS is mind blowing for its perpetuity. Case in point. July 6: “At present we have no plans,” to cut…

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Mario Paint Music

In the middle of a long four player Bomberman ’93 battle, the topic of conversation turned to music. Specifically, the Bomberman battle theme. All things considered, it was a decent, catchy tune but after more than twenty consecutive repeats it was getting tiresome and complaint worthy. For reasons I forget, somewhere in that talk I brought up The Advantage, the greatest of the NES cover bands. I discovered that the idea of a rock band playing nothing but NES songs…

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DiRT Impressions

Despite my dislike of the marketing tactics, I still bought DiRT. The Colin McRae series is one that I enjoy a lot and a next gen release was highly anticipated. Having spent a little time with it (about a quarter of the way through career), I have to say that I’m a little disappointed. The XBox Colin McRae games were so great because they were very focused. They did one thing and they did it well and that was rally…

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AO

The topic of Manhunt 2‘s AO rating has been discussed a lot lately and I don’t want to get too into it (I so could), but my brief opinion on it is that it was a purely political move done to appease advocacy groups, critics and slimy lawyers. No doubt, it was also done to ease some of the governmental pressures put on the ESRB over the last two years since that whole “Hot Coffee” debacle. Since “Hot Coffee” was…

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