the-inbetween monthly archives for: October 2007

Robotic Chair

Monday afternoon I spent wandering around the Toronto International Art Fair. It’s about as good of an art gallery as you can hope to find temporarily housed in a giant convention centre. It is a show that is geared more towards art collectors and dealers than mere gallery hoppers but it’s still interesting enough for the regular observer. Especially since it gives you a very tiny sneak peak behind the scenes of the art world through various overheard conversations and,…

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Consideration for us Console Gamers

Some of us, myself included, prefer to play games away from the computer. If I’m going to play a video game, I want to do it in a nice, comfortable, reclined position and not slouched over a desk. Besides, I don’t need to game on the PC because I do everything else there. I prefer the consoles. So when The Orange Box, with Portal and Half-Life 2 was released I purchased the 360 version. There’s nothing wrong with that. The…

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Zombie Walk Toronto

Sunday afternoon was the annual Toronto Zombie Walk. I didn’t partake but I was down to take a picture of the quite organized horde of zombies shuffling up Bathurst Street, sticking to the sidewalk and obeying all traffic signals. They might be undead but they aren’t barbarians! Apart from one kid getting completely freaked out — his parents had to reassure him that it wasn’t real — the actual walk was kind of dull. The real amusement happened away from…

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E4 Obsessiveness

I was reading some of the criticism of Every Extend Extra Extreme and the bulk of it consists of: it’s too easy, too repetitive and too long. I don’t dispute that; it really is. As I was reading those I realized that for nearly the last hour I had one song playing on repeat over and over again*. When it comes to music I like I tend to be obsessive compulsive about it. If I like it, I like it…

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Every Extend Extra Extreme

That mouthful of a title is Q? Entertainment‘s latest XBox Live Arcade game, Every Extend Extra Extreme. It’s essentially a re-imagining of the PSP Every Extend Extra which was a re-working of the freeware title Every Extend, a huge favourite of mine. The PSP version was great in that it provided a nice, portable version of that favourite but I found the new additions to be lacking. I never really got into anything beyond the Classic mode. There was this…

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Montreal International Game Summit

I’ve been contemplating going to the Montreal International Game Summit at the end of November. In part because I want to participate in Kokoromi Collective’s Gamma256 competition and event but mostly because of the great speakers and sessions they have lined up. I could also stand to visit the city even if it is in the end of November, but the $500 price tag is keeping me at bay and that’s not even counting accommodation and transportation. Of course I…

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DD Price Drops

The great thing about retail games is that they take up space. They fill store shelves and warehouses with their physical selves. When the latest, greatest box (with game inside) comes out it requires room on these shelves and warehouses so that it can be stored or displayed. If there isn’t any some of the old boxes have to be removed. This is great for the consumer as it often means price reductions for clearance. With digitally distributed games space…

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SEGA Rally Revo Demo Impressions

SEGA Rally Championship was one of those very slick arcade racers by SEGA in the mid 90s in the vein of Virtua Racing and Daytona USA. Of the three, Rally was my favourite but it wasn’t the most informed of decisions: in their original arcade run, I played all three a combined dozen times (give or take a few). It’s not that I didn’t like the games — I did — it’s just that the combination of really advanced rendering…

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Super Metroid Redesign

One of the things I did when I was down in Boston is, ahem, play Super Metroid Redesign with my wonderful hosts, who have as much appreciation for the original as I do. It’s an extensive and impressive reworking of the classic game but one that goes straight for the gut of Metroid and leaves something entirely unpleasant. It takes the broad, worldwide appeal of the original title and turns it into something that appeals to about, oh, two dozen…

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