the-inbetween monthly archives for: November 2007

Positive Feedback in CoD4

I picked up Call of Duty 4 for the 360 late last week. After loading the game I proceeded straight for the online multiplayer — single player be damned. The first game was a write-off as I was figuring out the controls and the classes and the interface (not that I did horrible mind you! Figuring out the controls is easy if you are experienced with console first person shooters.) By the second game I was all set, racking up…

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Facebook, Game Platform

Marek Bronstring’s post Why the next big web game could be on FaceBook or MySpace covers a lot of what I’ve been meaning to write (he saves me the hassle of doing it myself!) ever since the announcement of Google’s OpenSocial API. Though I have an account I’m not a big fan of Facebook. That “social software” kind of networking has little appeal to me and feels superficial (why send a message through a third party site when you can…

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Get Up and Play

Nintendo Canada’s new Get Up and Play site is a perfect microcosm for the whole Nintendo worldwide strategy. Where as most platform holder’s game details generally focus on bite sized write ups on the game’s features and technical capabilities and requirements, along with the pre-requisite screen shots and videos, this site emphasizes a game’s “Activity Level” and what physical aspects it works. A game like Wii Sports has an “Activity Level” of 5/5 and it works your: muscles, reflexes, team…

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Guitar Hero 3

At one point in Guitar Hero 3, after your band achieves enormous success, you are sent to “Lou’s Inferno” where you have to battle (with ROCK) to win back your souls[1]. It’s a perfect analogy for Guitar Hero 3: the third installment in this now super-successful series lacks the soul that made the previous games so good. As I play my way through the Hard Career I find myself less than enthused about it all. It might be that the…

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