the-inbetween yearly archives for: 2007

Overheard on the Streetcar

On the streetcar this afternoon, a large black dude sits in front of me. Knit cap, bling in his left ear, talking on the phone. Just a normal guy. I pay no mind. At least, I did until I overheard his conversation. Yo! Yo, listen up. Listen up… tell Chris that if he makes it to level 70, I’ll buy him World of Warcraft and Burning Crusade… and… and I’ll pay him for three months. Yeah. … No. Seventy. Level…

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How to Properly Respond to Complaints about Your Ad

First, there was this commercial for Kia. har har. OK, we get it. No big deal. After seeing it dozens of time, we forget about it. Then this happened. Police complained about the ad and it was pulled. So, naturally, Publicis later releases this ad to much hilarity.

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I Made a Podcast (of sorts)

Yeah, I made a music podcast. It was mostly an excuse to give myself something to do and listen to music, but I’ve been churning them out so might as well keep at it. Might as well remove the “semi-private” label too and link it here, so, yeah, here it is: http://the-inbetween.com/podcast. The music is all over the place, which is why I made the episodes short. It allows me to keep things semi-consistent within each one while giving me…

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Why LittleBigPlanet Will Succeed

By now you’ve probably seen Sony’s recently announced LittleBigPlanet. The gameplay videos that are out there are alright, showing a cutesy co-op platformer. Nothing particularly mesmerizing. But it’s the full demonstration that you need to watch. The full demo showing the depth of creation and playfulness at hand. So why will this succeed? One easy answer: Line Rider. Here’s a simplistic pseudo-game toy that spawned all this user created content. Multiply that several times over and you have LittleBigPlanet. And…

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The Last Generation Starts When Sony Says it Should Have

In their continuing trek to make a mess of the Playstation 3, Sony has announced that they have settled with Immersion. SCE president Kaz Hirai is excited about the potential for new and innovative products incorporating their technologies. This is good news for gamers, right? It would be good news if it was standard from the start and, more so, if Sony hadn’t been so blatant about making dubious excuses to the fact that it wasn’t there. Everyone knew that…

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March is the Unofficial Shmup Month

Broadcast Gamer, one of the better independent gaming-themed podcasts, points out that March is now National Shmupreciation Month. And I say: “sure!” The shmup genre, short for “shoot em ups”, is an interesting one because, in a way, it’s a living dinosaur. It has survived and bred over the decades without ever really changing. Obviously, newer games have incorporated the latest technologies, but the fundamental designs of the game are unchanged. They are almost exclusively 2D (any 3D is mostly…

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Crackdown

What I appreciate the most about Crackdown is that it’s almost the complete antithesis to Grand Theft Auto 3 despite being, basically, yet another take on the whole GTA3 “open city” concept. Gone is the faux gangster aesthetic, what all the other GTA3 clones focused on, and in its place is a stripped down, bare bones sandbox. There is no real story here. No real characters. No Chatterbox Radio or imitations of it. And, above all, no linear mission structure.…

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Information Overload

There came a time, many months ago, when I realized that the wealth of information that I had subscribed to had become unwieldly. There was so much to read and watch that it became a fulltime job keeping track of it (which, you know, cut out time to actually read and watch it all.) At any given time, my Bloglines account had in excess of seventeen thousand unread entries. My so-called “shrinkwrap shrine” of games and movies (in other words,…

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Alzheimers for gaming weblogs

The problem with a lot of online media is that it tends to be forgetful. Anything that existed past the fifteen minute life span of the meme-du-jour is ancient history. This is more evident among the online gaming “press” and even more so amongst the big, commercial gaming weblogs who republish the same tired old shit ad nauseam. Take, for example, this recent “confirmation” on Joystiq about the possibility of original content coming to the Nintendo Wii’s Virtual Console. Mr.…

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Wild Light – Mount Sims

After buying and watching the Massive Attack Eleven Promos DVD, I went looking for some other music videos to pass the time and came across Wild Light – Video works by Tobias Knipf. His two videos for Mount Sims (never heard of them until today) are great. One of them, for “Ashes”, is really nothing more than an interpretive dance sequence and the other, for “Failling Up”, is nothing but rain hitting a puddle for the length of the track.…

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Spoilers as sexual dysfunction

As I’ve been growing increasingly fond of The Wire, I’ve been reading more about it from a cultural and creative point of view. This is perilous as a lot of the material out there talks about season four, which I’m just getting to after ending season three with a non-stop four episode awesomefest. I make note of the things I come across and save them for future reading. For when I’m done with season four. One of these things of…

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Dark Room

A little late on this, but Dark Room is the coolest tiny simple freeware app that I’ve seen in a while. Functionally, it’s more bare than Notepad. It doesn’t do anything but take text input and save it, but it’s the idea behind it that deserves merit. A writing tool that removes all distractions and just leaves nothing between the writer and the text. Of course, such a distraction free environment is illusory. The whole of your music library and…

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Pan’s Labyrinth

Go see Pan’s Labyrinth*. Seriously. Though one thing bugs me about it. The title “El Laberinto del Fauno” translated to “Pan’s Labyrinth” which would mean that “Fauno” would be “Pan” — but in the actual subtitles, they never once say “Pan” and instead call the creature “Faun.” This bugged me more than it should have. Pan’s Labyrinth was one of about four movies that I wanted to see at TIFF but couldn’t on account of it selling out before individual…

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