the-inbetween yearly archives for: 2008

My Year in Photos: The Second Half

Also known as: “The more photogenic half.” (Part One here.) Big pictures follow:

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My Year in Photos: The First Half

One of the best weblogs to emerge this year was kokogiak‘s The Big Picture. I was pleased to see it get the go ahead from legal because it was a risky venture for a major publication (if you don’t believe me, risk your sanity venturing into the comments of any post.) The large scale photos brought a new perspective to world events and brightly highlighted others that were not always reported. Alan Taylor’s curatorial duties have been excellent and as…

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My Year In Videogames

Cities This has very much been a year of cities for me, so it’s fitting that my numerous explorations of urban streets were bookended by my visits to Liberty City and Paradise City. These two locations have seen enough carnage and destruction to fill a war, but they continue to stand, undisturbed, ready for more. As far as games go, I’ve had more fun in those places than any other virtual environment. It is one of the emerging threads in…

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Yur-Gaming

As I mentioned in my two reports (part one, part two), Essen Spiel had more than just boardgames and LARP gear: it had some videogame content too. These came in the form of retailers selling their games or the occasional licensed products based on boardgames. There was one exception: an entire, new videogame console! The Yuraku Yur-Gaming V-MAX32. A couple extra photos can be found in my Flickr stream There’s not much to say about products like this. Like the…

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Dubmood Live at Kafe44 Stockholm

Here’s something for your ears. Get yourself a blender and throw in: French electro dancefloor sensibilities; a dash of The Prodigy, The Knife, Daft Punk; a barrage of GameBoys. Mix together for 93 minutes. Serve with a free download (direct link to 110MB zip file.) Dubmood’s stellar chiptune-infused dance mix can be found on Data Airlines’ site (just search for a post from October 25th 2008. I’d link to the individual entry but, well, you see.) It’s high-energy music perfectly…

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Writing About Games is Easy; Writing About Music is Hard

The topics that I write about tend to be, more often than not, game centric. There was no overt decision to focus on this topic on this here weblog[1], it is simply what I know best. Hell, when I started this by creating an account on Blogger I wasn’t even that much of a gamer. Back then, fresh out of high school and in my first (and only complete) year of university, I was a mere dabbler. I had no…

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GOTY 08

Idle Thumbs is currently taking nominations for Gamse [sic] of the Year at the not-so-subtle GOTY.cx (the little wedding ring on the flourish, however, is quite subtle.) I emailed my nomination last week but it wasn’t entirely lucid so I won’t be quoting it here. Maybe I can look forward to them reading it out loud on the podcast next week! Hopefully not. My pick was: Civilization Revolutions for the DS. My impressions of the game from September are part…

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Mirror’s Edge, Post-Completion

After the final cinematic for Mirror’s Edge played, the credits rolled, and the trophies for completing the game and never shooting anyone popped up, I was sad that it was over. It was a surprising feeling because during the campaign there were at least four moments during which I nearly gave up entirely and/or came very close to snapping my controller during an expletive filled moment befitting The Big Lebowski. I should have been feeling relief. My relationship with Mirror’s…

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Playstation Home, Theatre

I just want to clarify my hate-on for Playstation Home. Yes, it’s great that it’s free and this is something new for a console and yadda yadda, but this is a system for dealing with people that I don’t want to deal with. The theatre was the last place I saw. I walked in there, took a seat in the straight in middle in the center row and waited for the “film” to start. The screen had a big, fat…

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World Beneath Her Feet

The world of Mirror’s Edge is well realized without being explicit. Unlike the worlds of, say, Kojima, DICE does a great job of “show, don’t tell.” The exposition in the between-chapter cinematics always revolves around the protagonist, Faith, and her interactions, often brief exchanges, with other characters. There are no long soliloquies here. More so, the environment that Faith traverses says a lot itself. There are news bulletins in the elevators (slash loading screens) that tell the city’s story, but…

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Crystal Sculptures

The YouTube video page of crystalsculpture and crystalsculpture2 (I don’t know why there are two, also both pages feature an epileptic inducing background. You have been warned.) are full of sheer radicality. Both pages are packed with all sorts of retro 70s and early 80s (and even 60s) computer animations, motion graphics, and odd ephemera (old horror trailers, documentary excerpts, commercials, and even a home video.) In particular, I like this clip from a Peter Ustinov hosted show about an…

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Photography, Game Design, and I

You don’t need a life improvement book to tell you that the more you do a thing the better you get at it. This should be common sense. You can elaborate on the specifics more, as Malcolm Gladwell’s “Outliers” does by stating that it takes, amongst other things, 10,000 hours of work and effort to “achieve international stardom,” but the core idea is simple: practical experience defines skills. There’s a corollary to that. The better you get at something the…

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Atari, 2019

At one time, Atari was the future. Then overpriced junk flooded their systems, they misdirected their focus into computers rather than games, and they rejected a proposal from a little company called Nintendo. As the NES took over the world, defining the modern console gaming world, Atari was left in its dust. There were attempts to stay relevant in the newly Japanese dominated market — Nintendo, SEGA, NEC — but they all failed. After years of valiant attempts to regain…

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