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Staircase of Wonders

Auteurs and Brainbenders

By way of Simon comes an announcement for a new DS game. It’s a game that features a real-world Doctor as its front-and-centre personality and it’s a game that features the word “Brainbenders” in its title. Normally this would be enough to dismiss it outright as yet another clone of the successful “Dr. Kawashima’s Brain Training” series. In this case, though, my interest has been piqued simply because of who the title’s Doctor is: Reiner Knizia.

If you play modern board games — German ones especially — then Knizia’s name would be familiar to you. He is a prolific and successful game designer who, amongst many award winning games, designed my favourite board game of the last century: Tigris and Euphrates. A game that, in my opinion, is perfect in its design. Thousands of words can be used to explain why, and maybe one day I’ll write them, but all that needs to be said is: “just play it.” Because of that history, Knizia’s name is enough to turn a throw-away DS title into something on my watch list.

Meanwhile, Gore Verbinski thinks that the game industry needs auteurs. I don’t disagree with him but I don’t think it’s as dire as he makes it out to be. There already are auteurs. They’re the ones designing Rez and Parappa The Rapper and even Tigris and Euphrates. They just aren’t creating bland licensed games and movie industry merchandise. Those will never rise above what they are. And no matter how much creative control Gore Verbinski had with the Pirates of the Caribbean movies, they will always remain films based on a fucking amusement park ride, themselves nothing more than merchandise. That whole keynote feels superficial because of that.

Comments (1)

Marek writes (February 29th, 2008 at 09:02):

Hey nowak, I just discovered your blog. Lots of good stuff here. Totally bookmarked.

Regarding the supposed lack of auteurs, I think that used to be a valid criticism of the game industry. A couple of years ago the only designers that seemed to get widespread recognition (or who could get away with making games that followed their unique vision) were the veteran designers from the 90ies. It sometimes seemed designers had to have been in the industry from the beginning to really have any ‘auteur’ leverage.

But that’s changed a lot and that’s awesome. There’s designers like Ken Levine, Keita Takahashi, Fumito Ueda, Tsutomu Kouno, and maybe even David Jaffe who have recently risen to fame and have really put their own stamp on their games. It’s also awesome to see how names have emerged from the indie game scene, like Jon Mak, Jenova Chen, etc. who are really doing their own thing.

Anyway, just rambling.

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Auteurs and Brainbenders posted on Tuesday, February 12th, 2008 (01:02)
and labeled under: Gaming.

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