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Revisionist Gaming History

History of Game Controllers

I like this illustration showing the (incomplete) history of videogame console controllers. It’s part of MoMA’s Design and the Elastic Mind exhibit and it does a decent job of documenting console user input evolution. There are some understandable gaps in the history (where’s the TurboGrafx-16, with its two buttons and totally useless turbo switches? Or that Atari Jaguar monstrosity?) and some odd errors (the analog nub on the PSP is omitted) but the thing that stands out for me is how he’s holding the Nintendo Entertainment System and the Master System controllers. From a historical context, he’s doing it wrong.

From personal experience, and I have corroboration, no one held the controller that way. In those days of square controllers it wasn’t ergonomic to place the index fingers on the top. There was no reason for it; shoulder buttons were a generation away. They were held with the thumbs over the d-pad and buttons and the index fingers behind the controller for support (as he holds the Gameboy.) This was standard.

It was only after the introduction of shoulder buttons did the fingers start venturing up there. For some people it was an awkward adjustment but most of us were young and we adapted easily. After that it felt weird to hold a controller any other way. I remember the time when I ventured back to the NES after months and months of SNES familiarity. Having been comfortable with the shoulder buttons, I grabbed the old NES square, placed my index fingers on top and was momentarily confused: I don’t remember these being this awkward to hold. In those 8-bit days we didn’t know better.

So while it’s a nice illustration of the evolution of the controller, the illustrator, Damien Lopez, clearly shows that he’s not of the NES era. In my day we didn’t care about ergonomics. We had our Nintendo thumb and we liked it.

Comments (5)

mathew writes (May 13th, 2008 at 19:05):

It’s missing the Neo Geo Pocket stick, too.

That’s the greatest control stick ever, and it’s a shame it’s so forgotten.

Alex writes (May 14th, 2008 at 16:05):

My goodness, Mathew Kumar’s been here - hello Mathew!

The way he’s holding the nunchuk in the ‘Wii Mote’ pic’s odd, too.

links for 2008-05-17 (Leapfroglog) writes (May 17th, 2008 at 02:05):

[...] the-inbetween.com [ Revisionist Gaming History ] “So while it’s a nice illustration of the evolution of the controller, the illustrator, Damien Lopez, clearly shows that he’s not of the NES era. In my day we didn’t care about ergonomics. We had our Nintendo thumb and we liked it.” (tags: controllers gaming consoles input history) [...]

Linc writes (May 17th, 2008 at 16:05):

What no Intellivision? It is “heresy”, I say! The Intellevision device has a story to tell, a bad painful story about a thumb disc, but it must be included. Also where is the crazy Saturn Analog Frisbee? That Dreamcast controller was like a manhole cover…or was ist twice as big as man…few can remember!

bunnyhero writes (May 19th, 2008 at 17:05):

also he only shows one of the three (i think?) ways to hold the n64 controller, depending on the game and which two of the three legs of the controller to use.

something i find interesting about the evolution of game controllers is the shift from right-handed movement control to left-handed movement control (when the atari-style joysticks gave way to d-pads). i remember it taking me a while to get used to that change.

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Revisionist Gaming History posted on Tuesday, May 13th, 2008 (15:05)
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