the-inbetween yearly archives for: 2008

iPod Touch in London

On Thursday it was cold and rainy in London so, for the first time since my arrival, I took a day “off”. I was not wandering the streets nor riding the underground nor hitting a gallery nor adding to the blisters on my left foot. Instead, I stayed indoors reading, listening to British radio–it’s very British–and manually added the artworks to all the albums in my iTunes library. This is a tedious process. I’m up to artists starting with the…

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The Hazards of Looking Left

After spending my entire 28 years of existence in places where the traffic moves forward on the right side of the road it would take me a while to get used to it flowing from the wrong end. Not as a driver but, simply, as a pedestrian crossing the road. I’ve managed to avoid any collisions but, on a number of occasions, I have been startled by a car coming at me from a direction I did not expect: my…

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Last Weekend In Toronto

Well, that was it. Last weekend (not this current weekend) was the last weekend I spent living in Toronto. That weekend was also Gay Pride in Toronto and, as was the case last year, I was right in the middle of things. My apartment was in the centre of it all with my front door clogged with revelers, my street closed to traffic and my living room windows giving me a decent view of one of the main concert stages.…

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Touch Three

The iPhone is the Match Three device of the future: Chain 3 Trism. Gamesetwatch: Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer! Binary Square‘s “Spinblox” Yeah, match three has been done to death but the first two games, especially Trism, do interesting things with the touch interface (the last few are pretty blatant rip-offs and/or ports; I honestly can’t tell.) More importantly, this is what happens when you let small developers — not just companies — openly and…

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Extraordinary Meeples and Ticket to Ride

One of my favourite magazines, Print, has, of all things, an article about German boardgames: Extraordinary Meeples. It follows the rote approach that most similar mainstream articles take — can you believe that some people are still playing boardgames and they aren’t made by Hasbro? Settlers of Catan is one — but it does touch upon the thematic and visual design of these games. Not really surprising since it’s in an issue focused around European design, but it’s a welcome…

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Harmonic 313’s Word Problems

Harmonic 313‘s EP1 is an interesting, if brief, excursion into bleepy, old school “Detroit techno.” The record makes heavy use of retro Speak N Spell samples, which is probably one of the most sampled toys ever. That little reference to the toy game isn’t restricted to the music though, it’s there through the packaging and website. All the track names are obscured behind a simple color coded substitution cipher. The website plays with this and makes a simple little interactive…

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Inside ‘Puzzle Farter’

It speaks volumes that, in the last month, the only games I have touched are Grand Theft Auto IV and Puzzle Farter. Hell, Puzzle Farter is the only game that I’ve finished since Rez HD in March. Of course, I’ve had other priorities. The developer of Puzzle Farter is also a member of a secret cabal internet community that I’m in and it was there that the alpha and final builds were posted. I linked to it, giving a fellow…

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One Quote That Summarizes The Majority of The Mainstream Videogame Industry

And it comes by way of The Telegraph: We are working on a fix for this and your breasts should be back to normal soon. Funcom, in reference to a patch that reduced the size of the gigantic breasts on the female character models in Age of Conan.

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Quatchi’s Shootout Shutout

One of the things that has kept me super busy over the last month has just launched: Quatchi’s Shootout Shutout. A small flash game for the Vancouver 2010 Olympics’ “Meet the Mascots” page. I’ve liked the Meomi designed characters ever since they were revealed last winter, so it was a joy and privilege to be able to work with them. The game was produced by zinc Roe Design, who recently launched their own weblog. All Flash coding by me. PS.…

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Games to Discard

The arrival of June marks my last month of living in Toronto before my extended escape to Europe. The month will be full of decisions regarding what I do with all my stuff. I have to choose what to sell, what to store, what to lend and what to discard. One of the goals of this process is to detach myself of as many material possessions as I can; I’ve certainly accumulated my share of crap over the years. Amongst…

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Star Trek Euphemisms

It’s puerile and ridiculous and excessive and I couldn’t sit through all ten minutes of it, but I love this Star Trek: The Next Generation montage on YouTube: Basically, it condenses all 8275 minutes of Star Trek: The Next Generation, from all seven seasons and all the movies, into a ten minute long clip of out-of-context sexual euphemisms. All of which is presented in a linear, story-like fashion. It is quite… preposterous. I can not imagine how much work it…

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Judgy Gaming

Here’s a Metafilter thread about how WiiFit is calling kids “fat.” I am of no opinion on the matter. I can not speak for the balance board’s accuracy–I do not have one–and I can not comment on the emotional trauma a kid would experience when a videogame calls him or her fat, no matter whether the kid is or isn’t fat. All I know is that if I were to get a balance board I would expect it to call…

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Playing mp3s In Browser

or, “The V in FLV Means ‘Video'” The good thing about Flash becoming such a ubiquitous audio player online is that it has, essentially, killed off proprietary formats like ASX and Realmedia. Nearly every browser has Flash installed so it makes it easy for site operators to allow mp3 playback without having to worry about what players the user has installed or what the default download options are or whatever. You put up a simple Flash audio player and it…

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