the-inbetween monthly archives for: February 2009

My Trilogy Meter

Dan Meth posted his Trilogy Meter which, basically, rates the movies of various trilogies. His choice of movies tends to favour the more geek-flavoured trilogies, but when I think about it most well known trilogies are of that nature. That might say something about geeks. I don’t know. I took issue with some of his purely subjective opinions, so I created a chart showing you my own purely subjective opinions. It’s probably a decent approximation of my tastes. Considering that…

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Super Mario-esque, in Reverse

Sorry about this, I couldn’t resist. It’s not in our nature to think backwards in time[1]. There are so many different permutations to playing through a Mario stage that it would be highly difficult, without aimless trial and error, for a player to figure how it was properly played through the first time over. It’d be great to see this more fleshed-out, but I imagine that some of the time-paradox logic problems would be a nightmare to properly implement. Or…

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You Probably Won’t Make It

Jesse Venbrux’s latest, “You Probably Won’t Make It,” almost lives up to the title. It would be more appropriate if it was called “You Definitely Won’t Make It.” In this ultra-hard platformer, I managed to reach level 14 of 20 before I called it quits. It doesn’t exactly fit the mold of what Auntie Pixelante calls “masocore”. It’s very hard, yes, but it’s not cheap as it toys with your expectations like others in the “genre”. What I like the…

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Killzone 2 Demo: Hi-Fi Mediocrity

As many did, I downloaded the Killzone 2 demo before the weekend. Being a European exclusive for the time being, I had to go through the tedious Playstation network registration process so that I could create a UK-based profile. As far as Sony knows, I’m still living in NW2. The following are my impressions, based on stuff I wrote elsewhere: I just played through the demo and I’m completely and amazingly underwhelmed. I was on the fence, only 80% underwhelmed,…

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Unity and the Future of Browser-Based Games

Back in 2000, if you wanted to create rich media for the internet you had two choices: Macromedia’s Flash and Macromedia’s Director. Director, which produced Shockwave files, was the more powerful of the two: far faster, capable of pixel level manipulation, and with a proper (if weird) scripting language in Lingo. Proper Actionscript, which showed up in Flash 5, was still months away. But Shockwave was a heavy format (broadband wasn’t so widespread back then) that sometimes had problems running…

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Skate 2: The Rewards of Failure

The most fun that I had in EA’s Skate 2 was when I failed. Maybe it’s because I haven’t played the previous Skate game, or any skating game since the Playstation (Tony Hawk 2 and 3), but I find Skate 2 difficult to get into. The controls are fine, if a bit touchy, but the open world turns what could be a fun, quick play game into a tedious tread. Skating down a hill into downtown while doing tricks along…

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