the-inbetween yearly archives for: 2009

God of High Score Legacies

The God of High Score Legacies Going through some backlog material I noticed that the above video hadn’t been posted, here or elsewhere. It really should be because of its videogame theme (I do like those) and, more so, because it’s so weird and borderline creepy. A paper-made animated tribute to an imaginary deity that watches over the high-score tables of classic arcade games, Matt Reynold‘s student film “The God of High Score Legacies“.

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Fatty Bum Bum

Coming from Nick Stumpo, whose abnormal behavior child (abc) I fondly remember as one of the early paragons of the emerging flash/web/motion design scene back when Flash 5 was still fresh, is Fatty Bum Bum. An installation slash game Flash piece by Hanazuki for the Cinekid festival. From a game design perspective, Fatty Bum Bum is rather poor. The controls are a little unresponsive, not mapping properly to your mouse position or click actions. It’s hard to read — it…

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BEAK>

BEAK> is a new project by Geoff Barrow, of Portishead, and two other guys. Extracts from their upcoming album can be listened to, in full, and purchased on their Bandcamp site. If you liked Portishead’s “Third” or, more correctly, the parts of it that were compared to the likes of The Silver Apples and Sunn O))) and Fennesz, then you will enjoy Beak>. It’s a lot more raw, lacking the high production levels of Portishead, but it gives the music…

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Crossover Crash Course

I bought CodeWeaver’s Crossover yesterday in an impulsive moment of “I miss some of my PC games” boredom. Based on open source project WINE, Crossover theoretically lets you play numerous PC games on your Mac without having to boot into a separate Windows installation and all the crap and space that entails (including the requirement for a Windows license, which I have but still.) First impressions, before I could even get the software, were not positive. The checkout process on…

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Critter Crunch

Fans of the Toronto independent videogame scene should immediately be directed to the Playstation store. Capybara‘s Critter Crunch is now available for download and purchase. I can’t vouch for the game itself, being Playstation-less over here, but I can vouch for the company so give them your hard earned money. Critter Crunch launch trailer

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Cubie, post-Offworld

The following post was originally meant for Offworld, but, well, you know. It’s sad to see it end as a its own entity — it’s subsumed into the cluttered new Boing Boing design — and I’m not saying that as someone who occasionally contributed. I was a fan long before my first post there. That said, do follow Brandon’s weblog for any possible new, post-Offworld developments. Cubie sadmb’s Cubie (embedded above) is a java powered music creation application that, by…

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Nuit Blanche Chiptune Performance

The all-night art fest Nuit Blanche hit Paris last weekend. During my wanderings I came across some projected videos, a couple installations, and a giant disco ball. It wasn’t all that inspiring. To make matters worse, I made the classic Nuit Blanche mistake of heading out too early (basically, anytime before 2am) so anything of any possible interest was flooded with people. After a couple hours of this, I grabbed a crepe near Les Halles, got on the Metro, and…

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Jennifer Jupiter Stratford Photography

When I came across Jennifer Jupiter Stratford’s portfolio, I was instantly smitten. A whole series following Leslie “Sweater Lady” Hall? A look into the forgotten visions of tomorrow gleaned from video game console? Another series about videogame cosplayers and the overall nerdy spectacle? This picture of a forlorn Tails? To say that this is relevant to my interests would be an understatement. Add to that a series on inflatable mascots, giant speakers, and a collection with the hopes to understand…

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Monumental

I got off the Berlin bus in front of the Brandenburg Gates at half past six in the morning. This was my first time there since I was eleven, in 1991, when unification and the fall of the Berlin Wall was still fresh in the minds of the locals. The sun was just starting to rise and the whole place was deserted save for two lone photographers, probably two wayfarer visitors with no time for sleep, like me, wandering around…

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The Return

This time next week I’m going to be flying over the Atlantic towards Paris. I spent four months in London and Paris last summer and it was great. I didn’t do much of anything, which is why it was so great, but I did start jogging and I read more and I got to know my camera a lot better. Ever since my Canadian return I’ve sworn that I would go back and I’ve been working hard over the last…

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YMO OMY

OMY – “Volley” I randomly* came across the above video from OMY (quaint, out of date website), “Oriental Magnetic Yellow”, yesterday. The mid 90s homage-band, if there is such a term, to YMO, “Yellow Magic Orchestra”, is interesting because it consisted entirely of Japanese videogame music veterans, all of whom worked at Namco: Nobuyoshi Sano, Hiroto Sasaki, Takayuki Aihara, and Shinji Hosoe. Most of these guys contributed to the music of Tekken and Ridge Racer. After discovering the existence of…

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Battlefield 1943: Registration

Despite my earlier negative experiences (which I put into an unresearched from-memory historical context), I eventually did buy Battlefield 1943 and I did, and continue to, enjoy it. It won’t have legs unless there is serious post-launch support (new maps), because the three included maps will get tired after a while, but for an affordable download-only release it is super solid and enjoyable. But this is not a review of the game. What I do want to talk about is…

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Battle Failed 1943

Back in the halcyon days of XBox Live, when it was still new and fresh, EA was not on board. Microsoft was providing a, mostly, peer-to-peer distributed online network with centralized, on Microsoft’s servers, messaging and match-making and friend management and this did not suit EA. A decentralized network meant that they could not gather the proper metrics or control their own online experiences to the degree that a large corporation as EA wanted. So for a while, in the…

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