the-inbetween posts categorized as Apple

These Were My Jams

As the year comes to a close and all the usual music publications post their end of the year lists, I can't help but think back to September.

This is my jam came to an end in September.

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BlockiAd

In the early 2000s, Flash was supposed to revolutionize online advertising. Its animation and drawing capabilities, combined with the scripting and interactivity of ActionScript, were the future. Advertisements that users could play around with, in ways more complex than punching a monkey, were seen as a compelling alternative to the passive ads of tv, print, and flashing animated gif ads of the past. The word bandied around this type of advertising was “sticky.” None of it stuck. While there has…

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Hype, Games, and Magic

I realize that such a comparison between the Apple iPad and the Sony PSP is inherently fallacious. Comparing the sales performance of the iPad to the PSP is like comparing the performance of a boat to a plane; they’re completely different. For one, the low end iPad costs almost twice as much as the PSP at launch. On the other hand, the iPad has far greater utility and a lot more software and media available at launch. The iPad also…

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i Gamer

I’ve never been much of a gadget person. My current phone, for one extreme example, is five and a half years old. I’ve been on top of trends and I know what’s going on in the hardware space, but my primary interest is in software. More specifically speaking, media players and entertainment software. Games. 95% of my gadget purchases are pretty much dictated by this, which is why I have every game console released in North America since about 1997.…

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Crossover Crash Course

I bought CodeWeaver’s Crossover yesterday in an impulsive moment of “I miss some of my PC games” boredom. Based on open source project WINE, Crossover theoretically lets you play numerous PC games on your Mac without having to boot into a separate Windows installation and all the crap and space that entails (including the requirement for a Windows license, which I have but still.) First impressions, before I could even get the software, were not positive. The checkout process on…

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Knights of Charlemagne

Right from the start, Reiner Kniza’s “Knights of Charlemagne” is in my good graces. It does something that all apps in the App Store should do: it doesn’t mute my music on start. I have an iPod Touch and an iPod is primarily, above all else, a music player. If it’s on, chances are it’s playing music. Any app that mutes it without my consent makes too many suppositions about its place and role on the device it’s on. “Knights…

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Two iPhone Knizia Games: Poison

There’s a pair of Rainer Knizia games currently available in the App Store. Both are based on already existing physical games, neither of which I’ve ever played, but seeing Knizia’s name attached to anything is enough to pique my interest. Add to that instant availability, portability, a low price, and remove the need for another physical human opponent and the purchase becomes a no-brainer. I bought both games, Poison (iTunes link) and Knights of Charlemagne (iTunes link), and have been…

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Monospace; the Projection of 3D onto 2D

The latest game worth checking out in the iTunes App store is Nonverbal’s “Monospace.” (iTunes link.) It’s a fairly simple puzzle game to understand, packed with 64 challenges, but one that can get devilishly annoying on the higher difficulties. There’s no music[1], no fancy effects, nothing but a good sized set of logic puzzles that can be solved at your own pace; there are no time limits. Add the intuitive controls and the $1.99 price tag and you have yourself…

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Deep Green

I bought the chess app Deep Green for the iPod last week. It’s a very good, well designed chess application but I’m having a hard time saying anything beyond that: I’m not very good at chess. As a child, I never played much of it. Sure, we had a chessboard but by the time I was old enough to grasp the intricacies of chess and graduate from “checkers”, I was already enraptured by Mario’s adventures in the Mushroom Kingdom. In…

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“Edge” for the iDevice

Without hesitation, I have to say that Mobigames’ “Edge” (iTunes link) is my favourite iPod/iPhone game yet. It: looks great, with a very minimalist aesthetic; sounds terrific[1]; has lots of original music; has good controls; is altogether well designed; has a novel mechanic and is perfectly suited to the device it’s on. When I first heard of the game I thought it was one of those spatial puzzles, like new PSN game Cuboid, that’s been done many times over since…

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The DS: Under the Radar, Above the Moon

Every time Apple makes any announcement about the iPhone, whether it’s new functionality or sales numbers, the internet goes abuzz. Rumour mongers, Apple blogs and tech sites make a lot of noise. The mainstream press follows suit and everyone everywhere hears how great the iPhone is and how successful it is and how sexy it is. Apple does a good job of marketing itself in this regard. Now, I’m not about to rag on the iPhone — I like it…

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TIGSource Demakes for OS X

if you are a Mac user, as I am now, looking at the TIGSource Demakes competition will probably bring one thought to your head: “wow, look at all those seemingly awesome games that I totally can’t play.” Most indie games are built on PCs for PCs. That’s where the majority of the market and the majority of the dev tools and majority of operating systems are. As a new Mac user, I miss the vast wilderness of low-key and big…

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iPod Touch in London

On Thursday it was cold and rainy in London so, for the first time since my arrival, I took a day “off”. I was not wandering the streets nor riding the underground nor hitting a gallery nor adding to the blisters on my left foot. Instead, I stayed indoors reading, listening to British radio–it’s very British–and manually added the artworks to all the albums in my iTunes library. This is a tedious process. I’m up to artists starting with the…

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