the-inbetween posts categorized as Art and Design

“Fauxvist” Arcadia

You might remember James Barnett‘s “fauxvist” series of videogame landscapes, which I posted on Offworld last summer. He was also one of the very first Kickstarter projects and, because of certain internet community affiliations, I was an early supporter. Thanks in part to all of these things I had the option to have a specially commissioned painting from James. As I very much enjoyed the fauxvist landscapes, I went for more of that. I thought about what videogame vistas I…

> READ THE REST…

Fatty Bum Bum

Coming from Nick Stumpo, whose abnormal behavior child (abc) I fondly remember as one of the early paragons of the emerging flash/web/motion design scene back when Flash 5 was still fresh, is Fatty Bum Bum. An installation slash game Flash piece by Hanazuki for the Cinekid festival. From a game design perspective, Fatty Bum Bum is rather poor. The controls are a little unresponsive, not mapping properly to your mouse position or click actions. It’s hard to read — it…

> READ THE REST…

Cubie, post-Offworld

The following post was originally meant for Offworld, but, well, you know. It’s sad to see it end as a its own entity — it’s subsumed into the cluttered new Boing Boing design — and I’m not saying that as someone who occasionally contributed. I was a fan long before my first post there. That said, do follow Brandon’s weblog for any possible new, post-Offworld developments. Cubie sadmb’s Cubie (embedded above) is a java powered music creation application that, by…

> READ THE REST…

Crystal Castles vs Chiptunes

Edit (May 5, 08): Hey, it turns out Crystal Castles are thieving bastards and full of shit. Read more. Crystal Castles is the latest buzz-making indie band to emerge out of Toronto, which has been a relative hotbed of cool independent (and post-independent) music. It’s a scene that has spawned the likes of MSTRKRFT, Holy Fuck and, before them, Death From Above 1979 and Broken Social Scene and the multitudes of artists connected to them in every conceivable way (like…

> READ THE REST…

Robotic Chair

Monday afternoon I spent wandering around the Toronto International Art Fair. It’s about as good of an art gallery as you can hope to find temporarily housed in a giant convention centre. It is a show that is geared more towards art collectors and dealers than mere gallery hoppers but it’s still interesting enough for the regular observer. Especially since it gives you a very tiny sneak peak behind the scenes of the art world through various overheard conversations and,…

> READ THE REST…

Into The Pixel

The 2007 Toronto Film Festival is approaching and many a film is being announced. Along with those, the TIFF Group recently announced its exhibits and installations which, amongst other things, includes a showing of Into The Pixel: The 2007 Into the Pixel Art Exhibition (ITP) is an exploration and celebration of the art of the video game, curated by interactive industry veterans and experts from the art establishment. Here we go again. Torontoist wrote about the exhibit and said of…

> READ THE REST…

If FPS designers designed cities.

The Tblisi Ministry of Transport is very constructivist and/or brutalist. Basically, very Soviet. It also bears a striking resemblence to the kind of structures that you’d find in future-set FPS games. Perhaps it’s no surprise that Half-Life 2 is set in an Eastern European styled city. It makes me wonder if anybody has done (I’m sure somebody has) a study on architectural/civic design as represented in video games. Could be an interesting subject. Bonus content: Russian Utopia: A Depository.

> READ THE REST…

“Fog in Toronto”

If going to a show where an orchestra plays music from video games makes me a nerd, then what does it mean when I go to two such shows in a month? After going to Video Games Live a month ago with (recap writing) Jenn, Saturday night I attended Play! A Video Game Symphony. The main difference between the two shows was the $50+ price disparity, which reflected itself in the quality of the arrangements, the guests, the size of…

> READ THE REST…

Gehry + AGO

Looks like it’s “official” now, even though the news has been (sort of) out there for over a month. Frank Gehry will be redesigning — transforming, if you will — the Art Gallery of Ontario. With everything else that’s being built, I hope that by the next decade Toronto will no longer be one of the most architecturally boring metropolises in the world. If anything, I should hope that the new AGO will counter-act and counter-balance that god awful OCAD…

> READ THE REST…

Treachery of Images

For no reason other than for looking at them, here’s a bunch of paintings (and one collage) I like. Some of these fit my current mood; then again, they fit my always mood, which is probably why I like them in the first place.

> READ THE REST…

Three things

The following three links have been sitting on my desktop for weeks. I’m going to post them for posterity’s sake as I don’t feel like adding more clutter to my bookmarks: Turbo Express Portable Exposed; Macromedia: Invisible Ideas Project; and How Babylon 5 Is Tranferred to DVD. I like the illustrations. I don’t like how they open in a really small pop-up window that is supposed to auto-resize itself, but since I use Firebird with window auto-resizing disabled, I have…

> READ THE REST…

Cunt Trump

Came across Indie Gamer today. While not the best looking of sites, nor the most chock full of information, it does serve as a sort of “mini-portal” to the independent game dev scene. There’s some links to other indie game review sites and some developers. I think I’m going to check out some of the more original games I find there. Perhaps that might offset all the complaints about the lack of originality coming down from the big publishers. On…

> READ THE REST…

Via via

A story of net art found via sibling revelry, which was found via Net.Art Connexion, which itself was found on the obscurantist, who also linked to net_art_review. The obscurantist was in my bookmarks ever since milov linked to it; and at milov is where my link history ends, for I can not remember what originally brought me to it.

> READ THE REST…