the-inbetween posts categorized as Gaming

Catch-ups

This weekend has been the catch-up weekend. Today alone, I caught up with various online writings and news, got some neglected cleaning done, watched a pair of movies that I bought weeks ago but never even opened, reorganized my gaming set-up, got some badly needed groceries taken care of (no longer do I have fridge consisting of a jar of mayo, some old mustard, two onions, and some beer), rejigged n0wak.com, updated some minor things here and, somehow, even managed…

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IGF-off

I neglected to mention it before, but I’ve been challenged, by Walter “Ludonaut” Kim, to an IGF-off. I accepted the challenge — perhaps foolishly — so now that it’s publically acknowledged, I can now be held accountable for my lack of delivery. I do intend to deliver, however, even if the delivery is a steaming, rotting pile of manure. The challenge is as such: thou shalt make a game and submitteth it for judgement in thee Independent Games Festival. The…

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More Lumines

The one big problem that I think Lumines has is that the single player “challenge mode” doesn’t ramp up the difficult fast enough. The challenge mode becomes as more of a game of attrition than a game of skill. I just finished a game (new high score!) that lasted nearly 40 minutes! Non-stop. This is alright when you are playing a console, reclined on the sofa; but when you’re holding the device for so long and staring at such a…

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Geekout

Spent the weekend at my parents’ place, so the new PSP was used often. It needed some wearing in anyway, and nothing has been tasking the system quite as much as Lumines. Man, I’m hooked. Everywhere I look, I see two-coloured squares arranged two by two, falling, dropping, matching-up and exploding. It’s the modern equivalent to tetris mind. There isn’t too much to the game, really. The play modes and styles are limited, but, really, so was Tetris and that…

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PSP Cons

The PSP is now in my possession and it is currently sitting peacefully beside the DS. There is harmony everywhere except in my wallet. It is a good machine. Everyone — and I mean (Gary Oldman style) everrrrryyyyyonnee — that has one is raving about it. I would probably do the same, but I am a technosexual whore, so every new toy is likely to do that to me. So, since everyone is gushing and all the positives have already…

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Shadow Link

I’ve been playing around with my first imports ever, Mr. Driller: Drill Spirits and Daigasso! Band Brothers, but I want to talk about the next Legend of Zelda. The new GDC trailer caused an avalanche of reactions ranging from “holy shit I’m buying Nintendo stock” to “I miss the cel-shading already”. My thoughts mirrored the latter opinion. It’s no secret that Nintendo was planning on making a follow up to the Wind Waker using the same cel-shading engine, they mentioned…

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Coin Stacks

There’s something noble about creating physical games. Games you can touch and feel and assemble out of random crap around your apartment. Half-Life 2 requires about a grand worth of computer equipment to play, this puzzle can be had at no more than $1.24* of your local coinage. And, best of all, you get to keep this coinage. I’ve been thinking puzzle games, so here is one. Take a piece of paper and draw a four by three grid on…

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On Previously Mentioned Unfinished Games

The Shockwave FPS alpha demo Phosphor, which I linked in my linklog, has spread like wildfire without any context to it other than “damn, that’s cool!” So I feel that some context might be in order. The link to the demo was originally posted in the dirGames mailing list (original post). The original post has more info on debugging it, if you run into problems. After posting that, the author, Nick Kang, further elaborated on his plans and decisions: Time:…

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Dan! Da! Dan!

I linked this on my side/del.icio.us feed, but I feel it’s worth mentioning here too. Free game alert part deux: Dan! Da! Dan! The game is from “Omega”, who made my long time favourite, Every Extend. Dan! Da! Dan! isn’t as polished and focused, but it does do a few interesting (and original) things. If not obvious, the controls are as such. “Z” fires. Hold “Z” to charge up, and release to fire a charged shot. This has a large…

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Zam BeeZee

Free game alert: Zam BeeZee. It’s another one of the word+puzzle hybrid type of “casual” games, but it’s free and a lot more varied and interesting than its less-than-free peers, like the boring BookWorm. Word games are not my strength — not by far — but if I can enjoy a game like this for ten minutes without a hint of frustration, then that tells me that the game designers did something right. Finding words in a sea of letters…

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Virtual Photographer

Ignoring the game within Gran Turismo 4 — something that is easy to do as it overloads you with millions of random functions and features, few of which have anything to do with actual racing — I have to say that the seemingly throwaway photo mode is, to my surprise, rather impressive. This virual camera features almost as many capabilities as a regular low-end digital. You can change aperture, focal length, and other random technical terms I know little about.…

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Edge on GT4

I was browsing the Gran Turismo 4 review blurbs at Metacritic when I saw, at the very bottom of the list, this quote from Edge Magazine: Gran Turismo 4 is fundamentally unconcerned with furthering the art of the videogame. This titanic franchise, this critical, load-bearing pillar of PlayStation, is barely even a videogame at all. It’s a hobbyist software suite, a racetrack tutorial, an encyclopaedia you can get in and drive off. That sums up my feelings about the entire…

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Drive and Park

I’ve been bit by the racing game bug, and the pending Gran Turismo 4 release had nothing to do with it. Rather, it’s been a recent encounter with Colin McRae Rally 2005 that set me off. Off to the local game retailer, cash in hand. I have Colin McRae 3 and I did play it to death when it was new. The game had its faults (a lot of them), but they were ignorable in the face of the solid…

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