the-inbetween posts categorized as indie

Ten

As part of a Kickstarter backer reward, I have received a download code for the PC indie game Crayon Physics Deluxe (previous entry about it here). It follows. First person to claim it has it: GONE If you do grab it and it works, let me know. As a side note, as of last week this domain is ten years old which makes it yet another thing making me feel old right now. So to freshen things up I redid…

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Eurogamer Weekend

I was up on Friday morning and rode out to Gare du Nord to catch an early Eurostar train to London. The trip from Paris to London is about two hours total which, for someone that grew up with the vast distances of Ontario, is mind-boggling. It’s a comfortable, easy ride and really the more civilized way to go. Sure, it’s more expensive than flying and takes twice as long in transit, but the overall experience is quicker since both…

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Small Worlds

David Shute’s Small Worlds is an entry for JayIsGames’ “Explore” competition. It is a great example of simple storytelling in a game. That might seem like a loaded statement when you consider that the entirety of the piece has no dialog, two lines of text, and features a protagonist that is three pixels tall. It’s mechanically simplistic too, only allowing you to move left and right and awkwardly jump. But that’s enough. Through your own explorations it slowly reveals the…

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Critter Crunch

Fans of the Toronto independent videogame scene should immediately be directed to the Playstation store. Capybara‘s Critter Crunch is now available for download and purchase. I can’t vouch for the game itself, being Playstation-less over here, but I can vouch for the company so give them your hard earned money. Critter Crunch launch trailer

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Kickstarter

As Andy Baio has announced, Kickstarter has launched. It’s a cool little venture. Basically, it lets a creator set a funding goal for a potential project and crowd-sources the investment for it by offering rewards to backers that pledge certain amounts. In a way, it’s kind of like PBS pledge drives, mixed with Dropcash, mixed with Threadless. The concept is rock solid, but fuzzy enough to allow for a lot of creative leeway in how Kickstarter is used. It will…

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Super Mario-esque, in Reverse

Sorry about this, I couldn’t resist. It’s not in our nature to think backwards in time[1]. There are so many different permutations to playing through a Mario stage that it would be highly difficult, without aimless trial and error, for a player to figure how it was properly played through the first time over. It’d be great to see this more fleshed-out, but I imagine that some of the time-paradox logic problems would be a nightmare to properly implement. Or…

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You Probably Won’t Make It

Jesse Venbrux’s latest, “You Probably Won’t Make It,” almost lives up to the title. It would be more appropriate if it was called “You Definitely Won’t Make It.” In this ultra-hard platformer, I managed to reach level 14 of 20 before I called it quits. It doesn’t exactly fit the mold of what Auntie Pixelante calls “masocore”. It’s very hard, yes, but it’s not cheap as it toys with your expectations like others in the “genre”. What I like the…

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Crayon Physics Deluxe

Easy solution. The great thing about Kloonigames‘ Crayon Physics Deluxe is that it’s very non-authoritarian in its design. What I mean by this is that it offers you the tools you need to solve a problem (move the red ball to the gold star,) and it nudges you in the right direction, but it never forces you to do exactly what the game designer wanted you to do. A lot of puzzle games (and especially some adventure games) tend to…

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“Edge” for the iDevice

Without hesitation, I have to say that Mobigames’ “Edge” (iTunes link) is my favourite iPod/iPhone game yet. It: looks great, with a very minimalist aesthetic; sounds terrific[1]; has lots of original music; has good controls; is altogether well designed; has a novel mechanic and is perfectly suited to the device it’s on. When I first heard of the game I thought it was one of those spatial puzzles, like new PSN game Cuboid, that’s been done many times over since…

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Another Podcast Plug, and More

Speaking of podcasts, this week’s episode of GameSpot’s HotSpot features, as special guest, my friend JP. He does his best to not say anything about Bioshock 2. Since that was recorded the teaser video for Bioshock 2 has made it online and, well, not much else has been said. All that needs to be said is that the game is in fine hands. This is also a good opportunity to plug JP’s in-development indie abstract shooter, purity. There are builds…

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