the-inbetween posts categorized as UI

Battlefield 1943: Registration

Despite my earlier negative experiences (which I put into an unresearched from-memory historical context), I eventually did buy Battlefield 1943 and I did, and continue to, enjoy it. It won’t have legs unless there is serious post-launch support (new maps), because the three included maps will get tired after a while, but for an affordable download-only release it is super solid and enjoyable. But this is not a review of the game. What I do want to talk about is…

> READ THE REST…

Brief Thoughts on the NXE

Microsoft saw fit to unleash their NXE acronym, which I assume stands for “New XBox Experience,” upon the masses today. This major XBox 360 OS update, which completely revamps the system navigation and appearance, adds a few welcome features, and one that no one was clamoring for: avatars. After minutes of using it I have to say: “I want my old experience™ back.” The old system wasn’t perfect, it had a lot of flaws with organization (especially in the online…

> READ THE REST…

Sins of a Solar Empire’s UI Designer

As a long time web user it really bugs me when games have really poor user interface design and architecture. It’s one thing when it’s in-game, with all the engine and graphical and game data considerations, but when the menu interface is broken and/or archaic it’s downright annoying. Sins of a Solar Empire is one such title. I like the game — played a three-plus hour battle online yesterday — but my experience, on the whole, is lukewarm because of…

> READ THE REST…

Interface Trap

One of my biggest user interface peeves is the use of loading interstitials that don’t leave the user a means of escape. This is prevalent in a lot of Flash and AJAX sites that tend to load a lot of external data. You click on a button or link, everything deactivates while the word “loading”, or some equivalent, is shown on the screen and once the application loads what it needs it reactivates the buttons and does its thing. The…

> READ THE REST…