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		<title>Elzbieta Kocot-Nowak: 28-04-56 &#8212; 24-10-11</title>
		<link>http://the-inbetween.com/2011/10/25/elzbieta-kocot-nowak/</link>
		<comments>http://the-inbetween.com/2011/10/25/elzbieta-kocot-nowak/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 03:02:41 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[self]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1804</guid>
		<description><![CDATA[My mother passed away peacefully yesterday evening, just before 17:40 on Monday October 24th, at Oakville Trafalgar Memorial Hospital with my father, my sister, and myself at her side. She was 55. Elzbieta was a proud and caring mother to the end, never wavering in her love and devotion for her children. Even in the ...]]></description>
			<content:encoded><![CDATA[<div class="imageCaption"><img src="/dump/yay/early.jpg" /></div>
<p>My mother passed away peacefully yesterday evening, just before 17:40 on Monday October 24th, at Oakville Trafalgar Memorial Hospital with my father, my sister, and myself at her side. She was 55.</p>
<p>Elzbieta was a proud and caring mother to the end, never wavering in her love and devotion for her children. Even in the worst of times her first thought was for our well being. It is a love I won&#8217;t ever forget and a memory that I will carry with me for the rest of my life.</p>
<p>The last two months in the intensive care unit were difficult but hard fought. Though the battle was lost we find solace in the thought that she no longer has to struggle. The memory of her happier times will persevere. For everything else in life I will live knowing that the last time I saw her lucid, communicative, and with the fire that always burned brightly in her eyes, I told her, and she knew, how much I loved her. A most beautiful orange sunset was seen when she passed.</p>
<p>Mamusia kochana, you will be missed but never forgotten.</p>
<p>Public visitation will be at <a href="http://www.glenoaks.ca">Glen Oaks</a> in Oakville on Thursday October 27th at 10am. The funeral will be at 11am.</p>
<div class="imageCaption"><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/10/me-and-mom1.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/10/me-and-mom1.jpg" alt="" title="me-and-mom" width="800" height="540" class="alignnone size-full wp-image-1814" /></a></div>
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		<title>The Antarctic: Damoy Point</title>
		<link>http://the-inbetween.com/2011/06/27/the-antarctic-damoy-point/</link>
		<comments>http://the-inbetween.com/2011/06/27/the-antarctic-damoy-point/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 21:50:57 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[Photography]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1186</guid>
		<description><![CDATA[The relaxed nature of the voyage didn&#8217;t diminish in the slightest the sense of achievement that came from setting foot on the most remote and desolate of the seven continents, and swimming there. While the ship that took us down to the Antarctic wasn&#8217;t some five star luxury liner &#8212; it was an old converted ...]]></description>
			<content:encoded><![CDATA[<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0531.jpg" alt="" title="IMGP0531" width="800" height="532" class="alignnone size-full wp-image-1717" /></div>
<p>The relaxed nature of the voyage didn&#8217;t diminish in the slightest the sense of achievement that came from setting foot on the most remote and desolate of the seven continents, and swimming there. While the ship that took us down to the Antarctic wasn&#8217;t some five star luxury liner &#8212; it was an old converted car ferry, actually &#8212; it&#8217;s safe to say that the <em>price</em> of the expedition was the most uncomfortable aspect of it and even with that I lucked out and had a full double suite to myself. So by a loner&#8217;s measure of worth even the price, for what I had, wasn&#8217;t too bad. And the food? Many fellow expeditioneers boarded the ship with little expectation for the meal service, but everyone left surprised and pleased and stuffed. Even the late spring weather co-operated, bringing a lot of sunshine and (relatively) calm seas for the infamous Drake crossing. We had a BBQ on deck as we passed through the <a href="http://en.wikipedia.org/wiki/Lemaire_Channel">Lemaire Channel</a>. In short: it was a comfortable trip.</p>
<p>The real highlight, of course, was the time spent off ship. The expedition, in very clear terms, didn&#8217;t promise or guarantee anything in regards to landfall as everything was dependent on weather and ice, but the conditions were so good for us we managed to make each and every one of our two daily attempted landings along the peninsula plus an extra one on Aitcho Island after the initial Drake Crossing. We were 13 out of 13. The expedition team made it a point to mention that only 10% of these trips make all landings and that, on the other end of the spectrum, 10% don&#8217;t make any at all. As with everything else on this trip fortune was smiling on me.</p>
<p>These landings, aboard durable <a href="http://www.zodiacmarineusa.com/">Zodiacs</a>, were two to three hour long excursions so we&#8217;d spend upwards of four to six hours a day trudging in knee deep snow and penguin shit. That was considerably more than than the quick, light outings on to shore and back that I expected. Those alone would have been worth the trip, but to be able to stake out a spot and sit down and watch a penguin colony alone for over an hour straight or to go for a long hike up a mountain was amazing. It really let you absorb the sounds and motions of that distant continent and sometimes in relative seclusion.</p>
<p>The <em>fourteenth</em> landing stood out above all. It was the least guaranteed and the most limited of all, restricted to those that booked months in advance and only the first twenty (out of the ship&#8217;s capacity of about 110.) I was one of the twenty. We waited, hopeful, for a green light from the crew on the 17th of December, the one and only time this was possible. The weather was good enough to warrant excitement but, still, none of the previous expeditions had managed to do it and conditions were always so variable down there. We hoped we&#8217;d be the first group of the season and, just before dinner&#8217;s dessert, the announcement came: everything was good and we had a few minutes to get ready, meet up in the mud room, and prepare to go ashore and spend the night on the Antarctic. We eagerly left the dining room past the jealous looks of the other passengers and, aboard two Zodiacs, we set off for <a href="http://en.wikipedia.org/wiki/Damoy_Point">Damoy Point</a>. It was already late in the evening.</p>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/antarctic.jpg" alt="" title="antarctic" width="800" height="500" /></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/damoy.jpg" alt="" width="800" height="500" /></div>
<p>On the snow we were briefed, paired up, assigned a spot for our tents, and given a shovel. I hadn&#8217;t so much as touched a tent in eleven years and here I was about to set one up on the fucking Antarctic. It was surreal. The tents needed level ground and, more importantly, protection from any possible <a href="http://en.wikipedia.org/wiki/Katabatic_wind">katabatic winds</a> that might roll down the mountain over night so the first priority was to dig out, essentially, little forts in the snow for them. While it was calm and warm by Antarctic standards the last thing you want to experience on this continent is a cold, bitter wind. You have to prepare for all conditions and that includes the camp site. No one said that such a night would be easy, but lucky for us there were remnants of a previous campsite, with somewhat pre-dug holes, from a British maintenance crew&#8217;s past stay. They had been there to spruce up and clean up the nearby historic <a href="http://www.antarctica.ac.uk/about_bas/our_history/stations_and_refuges/damoy.php">British refuge hut</a> so their trace remnants made the digging light and all our tents were up and ready in little time. I had no desire to use mine.</p>
<p>Because of ever shifting work commitments and finances &#8212; the nature of being self-employed &#8212; I was unable to go on a hoped-for trip to the Yukon&#8217;s arctic circle for the summer solstice. Something about the idea of the midnight sun always fascinated me and when I was informed that Gap Adventures&#8217; Antarctic expeditions were on sale that summer I knew this was my second-chance opportunity. I booked it for as close to the austral summer solstice as possible. I knew we&#8217;d be fairly south by that date and with my normal nocturnal tendencies I figured that I would stay up late, bundle up, and watch the midnight sun from the comforts of the ship&#8217;s deck. When the camping option was announced several months later I knew I had a chance to enjoy that night on land, away from the ship&#8217;s distracting lights. I pounced on the option in a heartbeat.</p>
<p>Back on Damoy Point at around midnight, with the low sun shining the most amazing orange light I&#8217;ve ever seen (and made all the more beautiful by the white canvas that was the local mountains), we were free to wander around and explore. To the south was a large hill from which you could get a good vantage point, to the east was the ice covered inlet where we landed, nearby were two refuge huts, and further north there were a few scattered and small Gentoo Penguin colonies. The closest refuge hut was an Argentinian shack, painted bright red, that stood out in the white landscape like a dream. It was locked and restricted. The second, a freshly painted green shack, was an accessible historic site with all sorts of interesting ephemera. There were bottles of liquor with written notices to replace anything sampled and requests to leave new bottles. A log book for all visitors to sign whose last entry was from a ship that had to be rescued and towed into Ushuaia&#8217;s harbour due to a really bad storm that barreled through the cape a couple days before we departed. Various rations and canned foods (labeled &#8220;MANFOOD&#8221;) and a hand-made Monopoly clone and maps and books, a large central table, and bare-bone bunk beds in the back room. It wasn&#8217;t the a four star hotel but if I were to be stranded on the Antarctic for weeks I wouldn&#8217;t have minded being protected from the elements in there.</p>
<div class="imageThumbs"><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04891.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04891-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04871.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04871-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04921.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04921-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04951.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04951-200x133.jpg" alt="" /></a><span>Camp site takes form</span></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP04971.jpg" alt="" title="IMGP0497" width="800" height="532"  /><span>Camp in the setting sun</span></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0501.jpg" alt="" title="IMGP0501" width="800" height="532"  /><span>Dusk on the bay</span></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0508.jpg" alt="" title="IMGP0508" width="800" height="532" /><span>Illuminated Mountains</span></div>
<p>The two guides went to sleep early, one in an open ditch in the snow with a blanket and the other in a dug out cave in the pile of snow above the water and rocks of the landing site. That was too hardcore for the rest of us who, apart from a few sticking within their tents, were left to our own devices. I went to watch the penguins. There was a novelty to it at Damoy due to the late hour as the colonies were quieter places than on previous landings. The occasional penguin chirp would still ring out through the night, but most penguins were out of the water, resting or sleeping. Some slept on their bellies and some slept standing up with their heads tilted to the side. It was a sight you wouldn&#8217;t have been able to see during the avian hustle and bustle of the normal morning and afternoon excursions.</p>
<p>It started to get darker after one in the morning as the sun dipped to its lowest point below the horizon and some darker clouds rolled in. The winds remained light but the greyer skies and prolonged exposure started to make things feel a lot colder. I dug out, from one of my inside pockets, my cell phone and switched on the GPS sensor and started the <a href="http://runkeeper.com/">runkeeper</a> application so that I can at least have a record of the exact location and, more so, a really, really far-out place in my runkeeper activity log. I let it run for a half hour which covered nothing more than a short half kilometre walk, to the western overlook from which you could see the anchored ship and back. <a href="http://runkeeper.com/user/n0wak/activity/24317620">The activity is public.</a></p>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0542.jpg" alt="" title="IMGP0497" width="800" height="532"  /></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0534.jpg" alt="" title="IMGP0497" width="800" height="532"  /></div>
<p>A short while later I headed back towards the refuge hut after seeing, from the distance, one of the campers make some unusual gestures and a bunch of others amass there. After the trudge through the snow to the hut I entered to find half the group along the big wooden table with a bunch of cheap plastic cups about to open a bottle of wine. It was, by all intents and purposes, illicit wine: bringing food and drink onto the continent is forbidden for all excursions. That has its reasons and I don&#8217;t mean to belittle them but from the confines of that hut nothing was getting out to where a bird could reach and it was, above all else, a moment, a scene, and a location most deserving of a toast and I&#8217;m glad that someone had the foresight, and the gall, to smuggle a bottle of wine and a bunch of cups in their pack for that to happen. </p>
<p>These late hours are when the portable toilet&#8211;just as nothing is to be brought onto the continent, <em>nothing</em> is to be left there either&#8211;sitting out in the open, exposed to everything, was most used. The awkwardness of it being so exposed was secondary to the pains of getting through all the winter gear we were wearing. My snow pants were held up by suspenders which were run <em>under</em> the fleece that was <em>under</em> my winter jacket, and after that I still had my regular pants and thermals to contend with. I left this task to the latest possible hour when the fewest amount of people were around. Deep into the night, at well past 2am, the number of stragglers at Damoy could be counted on one hand. After doing my deed, I continued walking back and forth until I finally parked my ass down on the snow near the closest penguin colony across the bay from the camp site. From there I watched the remaining few penguins still in the water and the remaining people disappear into their tents. I was alone.</p>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0526.jpg" alt="" title="IMGP0526" width="800" height="532"  /></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0538.jpg" alt="" title="IMGP0538" width="800" height="532" /></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0587.jpg" alt="" /></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0562.jpg" alt="" title="IMGP0562" width="800" height="532" /><span>Skies beginning to clear as the sun returns in the middle of the night.</span></div>
<p>Perhaps it says a lot about me that my most cherished memory from a six week trip was the couple of hours I spent alone in the middle of night, in the middle of nowhere, a thousand kilometres from the nearest point of civilization. I took a rest along the north end of the site, with a view of the camp and the bay, and watched the water and the clouds and let the enormity of it all hit me. It was then that I noticed increased commotion from the penguins on the shore. There was a dark spot moving slowly through the water. I grabbed my camera bag and pulled out my zoom lens and took a closer look and it was clear why the penguins were more active: a leopard seal was in the vicinity. I watched the leopard seal calmly swim around the bay and saw all the penguins take notice and get the fuck out of the water and huddle on the rocks near the shore worried about this potential <a href="http://www.youtube.com/watch?v=W6wYy-YBkE0">penguin eater</a>. The seal, however, remained stoic. It circled around the bay, never engaging in any hunting behaviour, and swam off into the distance with an unwavering predatory swagger. This behaviour, I would later learn from the ship&#8217;s wildlife expert, is called patrolling. The seal was testing the waters looking for any easy prey but wasn&#8217;t in the mood, or need, to exert itself to find a meal. Then it was gone. That moment was was unique amongst all the shared experiences and sights of the continent. That stood, above all else, as the one memory that was solely mine and I shall cherish it for ages.</p>
<p>In those remaining grey hours, while shivering and trying my hardest not to doze off, I felt the majesty and scale of the continent. Nature was doing what it always did and I was a mere witness. On the Antarctic. Under the 3am sunlight. Alone. No matter how comfortable and easy to arrange that voyage was, it will never diminish the achievement that I feel for having done it. It will haunt my dreams for the rest of time.</p>
<div class="imageCaption"><iframe title="YouTube video player" width="800" height="480" src="http://www.youtube.com/embed/GOJN6SPHrK4?hd=1" frameborder="0" allowfullscreen></iframe><span>Short video of Damoy Point</span></div>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0554.jpg" alt="" /><span>Like a dream.</span></div>
<div class="imageThumbs"><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0588.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0588-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0565.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0565-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0549.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0549-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0514.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0514-200x133.jpg" alt="" /></a></div>
<div class="imageThumbs"><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0512.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0512-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP05001.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP05001-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0524.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0524-200x133.jpg" alt="" /></a><a href="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0518.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2011/02/IMGP0518-200x133.jpg" alt="" /></a></div>
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		</item>
		<item>
		<title>BlockiAd</title>
		<link>http://the-inbetween.com/2010/06/10/blockiad/</link>
		<comments>http://the-inbetween.com/2010/06/10/blockiad/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 20:40:16 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Apple]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1652</guid>
		<description><![CDATA[In the early 2000s, Flash was supposed to revolutionize online advertising. Its animation and drawing capabilities, combined with the scripting and interactivity of ActionScript, were the future. Advertisements that users could play around with, in ways more complex than punching a monkey, were seen as a compelling alternative to the passive ads of tv, print, ...]]></description>
			<content:encoded><![CDATA[<p>In the early 2000s, Flash was supposed to revolutionize online advertising. Its animation and drawing capabilities, combined with the scripting and interactivity of ActionScript, were <em>the future</em>. Advertisements that users could play around with, in ways more complex than punching a monkey, were seen as a compelling alternative to the passive ads of tv, print, and flashing animated gif ads of the past. The word bandied around this type of advertising was &#8220;sticky.&#8221;</p>
<p>None of it stuck. While there has been a lot of good and interesting work over the years, the majority of those types of ads have been forgettable, obnoxious, and irritating. The majority of everything is horrible and Flash ads aren&#8217;t any different, but the stigma stuck. Users became increasingly aggravated and then came two final nails in the coffin.</p>
<p>As browsers opened up and became extensible, ad and Flash blocking add-ons grew increasingly popular. Then Google entered the fray, offering really simple text based ads that had the distinction, thanks to Google&#8217;s massive databases, of being super contextual to where they were placed. Flash <em>experiental</em> ads, while still around, no longer have that optimism anymore.</p>
<p>So with that it was interesting to see Apple focus so much on their new advertising platform, iAds, at last week&#8217;s <a href="http://developer.apple.com/wwdc/">WWDC</a>. They demoed interactive rich media, some would say &#8220;flashy&#8221;, advertisements that were targeted at mobile devices. Words like &#8220;engaging&#8221; were used. The future was likely mentioned. And I feel like I&#8217;ve heard it all before. And I as a user, and as someone that made those same obnoxious Flash ads, don&#8217;t share that optimism and I hope that history repeats.</p>
<p>Apple, of course, doesn&#8217;t want that. It denied Adobe&#8217;s Flash in its iOS. If you want to make these <em>flashy</em> ads on its platforms, you have to do it their way. It, effectively, <a href="http://www.pocketgamer.biz/r/PG.Biz/AdMob+news/news.asp?c=21267">banned Google from advertising on its device</a>. It has strict control of what is and isn&#8217;t allowed in the AppStore, so you&#8217;ll never get an ad blocker (<a href="http://arstechnica.com/apple/news/2010/06/apples-evil-genius-plan-to-punk-the-web-and-gild-the-ipad.ars">even if they push one out in their own browser on the desktop</a>.) It&#8217;s doing everything in its power to control and minimize the things that led to those very same ads becoming the ignored whipping boy of the web.</p>
<p>There&#8217;s just one problem with that strategy and why things are a little different than they were when the wild web was embracing rich ads: there is only one web, but there are other <a href="http://www.android.com/">mobile platforms</a>. It&#8217;ll be interesting to see how iAds are handled and how consumers react.</p>
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		<title>Avatar Days and Red Dead Redemption</title>
		<link>http://the-inbetween.com/2010/06/03/avatar-days-and-red-dead-redemption/</link>
		<comments>http://the-inbetween.com/2010/06/03/avatar-days-and-red-dead-redemption/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 03:38:32 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1642</guid>
		<description><![CDATA[Pirhana Bar&#8216;s &#8220;Avatar Days&#8221; reminds me a lot of Robbie Cooper&#8216;s &#8220;Alter Ego&#8221; project and the subsequent book. Robbie Cooper also created &#8220;Immersion&#8221; which looks at how we look while playing a game rather than how we choose to look within one. He has a blog. Robbie Cooper &#8220;Alter Ego&#8221; I don&#8217;t play MMOs; the ...]]></description>
			<content:encoded><![CDATA[<p><object width="620" height="349" data="http://vimeo.com/moogaloop.swf?clip_id=9157869&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9157869&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9157869&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="349"></embed></object></p>
<p><a href="http://www.piranhabar.ie/">Pirhana Bar</a>&#8216;s &#8220;<a href="http://vimeo.com/9157869">Avatar Days</a>&#8221; reminds me a lot of <a href="http://www.robbiecooper.org/">Robbie Cooper</a>&#8216;s &#8220;Alter Ego&#8221; project and the <a href="http://www.amazon.com/Alter-Ego-Avatars-their-Creators/dp/1905712022/">subsequent book</a>. Robbie Cooper also created &#8220;<a href="http://www.youtube.com/watch?v=HfOUhwhdUV0">Immersion</a>&#8221; which looks at how we look while playing a game rather than how we choose to look within one. <a href="http://blog.robbiecooper.org/">He has a blog</a>.</p>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2010/06/avatars1.jpg" alt="" title="avatars" width="620" height="387" /><span>Robbie Cooper &#8220;Alter Ego&#8221;</span></div>
<p>I don&#8217;t play <acronym title="Massively Multiplayer Online">MMO</acronym>s; the majority of my gaming time is consumed by single player titles. Though many such games involve you taking the role of a character, and sometimes you can even design them, without the social aspect it never really feels like the character you control is an avatar, a direct representation of you. Single player character-driven games, especially the more narrative focused ones, are nothing more than puppeteering. You can do what you want with the strings you&#8217;re given, but nothing more.</p>
<p>Avatars are about ownership and one does not own John Marston in <cite>Red Dead Redemption</cite>. You control him in between story segments, but he is exclusively his own person within the narrative. The set-ups, the order of events, the motivations of the characters exist strictly within Rockstar Games&#8217; realm, but the <em>how</em> is what&#8217;s up to the player. If between moments of severe tension in the Mexican Revolution you decide to go back to the United States to go look for some treasure and pick some flowers, that experience remains yours. If you capture a bounty alive and during the trip back to the local jail you get randomly attacked by a cougar because you decided to take a short cut through a field and you curse at it for killing your horse <em>and</em> your bounty, you have a unique tale to tell.</p>
<p>John Marston&#8217;s story, however, belongs to Rockstar. Everyone that plays it, save those that quit part way through, will have the same narrative and the same outcome. Top down story-telling tends to separate a game&#8217;s character from the player. You <em>control</em> Marston at times, but you are not him. It&#8217;s a small but important difference because when it comes to solitary game experiences, an avatar, as a representation of the user, is solely the result of a player&#8217;s actions. You could switch out John Marston for any other character and it wouldn&#8217;t make a difference. It&#8217;s what you did to get there that counts.</p>
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		<title>Ten</title>
		<link>http://the-inbetween.com/2010/05/10/ten/</link>
		<comments>http://the-inbetween.com/2010/05/10/ten/#comments</comments>
		<pubDate>Tue, 11 May 2010 04:17:08 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[indie]]></category>
		<category><![CDATA[self]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1636</guid>
		<description><![CDATA[As part of a Kickstarter backer reward, I have received a download code for the PC indie game Crayon Physics Deluxe (previous entry about it here). It follows. First person to claim it has it: GONE If you do grab it and it works, let me know. As a side note, as of last week ...]]></description>
			<content:encoded><![CDATA[<p>As part of a <a href="http://www.kickstarter.com/projects/1188957169/gamma4-kokoromi-brings-legendary-indie-game-showc">Kickstarter backer reward</a>, I have received a download code for the PC indie game <a href="http://www.crayonphysics.com/">Crayon Physics Deluxe</a> (<a href="/2009/01/10/crayon-physics-deluxe/">previous entry about it here</a>). It follows. First person to claim it has it:</p>
<blockquote><p>GONE</p>
</blockquote>
<p>If you do grab it and it works, let me know.</p>
<p>As a side note, as of last week this domain is ten years old which makes it yet another thing making me feel old right now. So to freshen things up I redid the theme. It&#8217;s unfinished and had been sitting in alpha for <em>months</em> as I very anally pushed every single pixel and tweaked every alignment, but I figured this was a good a time to get it out as any. It was about time I upgraded this site to HTML5, if not 100%, to match <a href="http://n0wak.tumblr.com/">my Tumblr</a>.</p>
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		<title>Flight Game</title>
		<link>http://the-inbetween.com/2010/05/02/flight-game/</link>
		<comments>http://the-inbetween.com/2010/05/02/flight-game/#comments</comments>
		<pubDate>Mon, 03 May 2010 03:44:29 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[self]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1629</guid>
		<description><![CDATA[We boarded the plane at high noon. By three in the afternoon I was on the ground again, nearly ten hours passed. A direct flight from Paris to Toronto is eight hours long, but this one had a stop-over in Quebec to let off all the Quebecois. The final one hour stretch from Quebec City ...]]></description>
			<content:encoded><![CDATA[<p>We boarded the plane at high noon. By three in the afternoon I was on the ground again, nearly ten hours passed. A direct flight from Paris to Toronto is eight hours long, but this one had a stop-over in Quebec to let off all the Quebecois. The final one hour stretch from Quebec City to Toronto Pearson airport was wonderful; the majority of passengers had disembarked, leaving a mostly empty and spacious plane for the more English speaking passengers. I kept trying my French with the stewardess, partly out of habit and partly because this might be my last time I can do so for a while. I am now in anglophone land.</p>
<p>The in-flight entertainment was a Hugh Grant and Sarah Jessica Parker movie followed by a <cite>Twilight</cite> movie. Once this was announced and we hit cruising speed I quickly got up and pulled out my little netbook and the thumb drive which I had preloaded with music and some better entertainment. Minutes after booting, I switched off VLC, stopped my movie, and did something rash: I opened Flash CS3.</p>
<p>With my legs stretched out and crossed&#8211;oh how wonderful it was to have seat 1A&#8211;and the EEEPC balanced on my knees, I started <em>making</em> things to kill the time. I set up basic DisplayObject structure, created an mp3 loader and player, played around with audio visualization, created some blurring effects and filters, used the visualization data to generate &#8220;enemies&#8221;, brought in user input and player bullets, and, as a whole, got into a serious groove. In less time than it took to show to horrible movies I had the basis for a playable music game.</p>
<div class="imageCaption"><img src="http://the-inbetween.com/wp/wp-content/uploads/2010/05/flight_game.jpg" alt="Flight Game" title="flight_game" width="800" height="300" /></div>
<p>It probably won&#8217;t amount to much in the end but it stands as a testament to the creative possibilities that arise when you are trapped in an uncomfortable place with nothing to do and no means of escape. If this is true, then my being in Mississauga should herald a new creative era.</p>
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		<title>Hype, Games, and Magic</title>
		<link>http://the-inbetween.com/2010/04/05/hype-games-and-magic/</link>
		<comments>http://the-inbetween.com/2010/04/05/hype-games-and-magic/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 23:05:14 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1621</guid>
		<description><![CDATA[I realize that such a comparison between the Apple iPad and the Sony PSP is inherently fallacious. Comparing the sales performance of the iPad to the PSP is like comparing the performance of a boat to a plane; they&#8217;re completely different. For one, the low end iPad costs almost twice as much as the PSP ...]]></description>
			<content:encoded><![CDATA[<p>I realize that such a comparison between the <a href="http://www.apple.com/ipad/">Apple iPad</a> and the <a href="http://us.playstation.com/PSP">Sony PSP</a> is inherently fallacious. Comparing the sales performance of the <cite>iPad</cite> to the <cite>PSP</cite> is like comparing the performance of a boat to a plane; they&#8217;re completely different. For one, the <em>low end</em> iPad costs almost twice as much as the <cite>PSP</cite> at launch. On the other hand, the iPad has far greater utility and a lot more software and media available at launch. The <cite>iPad</cite> also has a browser and mp3 player that isn&#8217;t painful to use. So in some ways it evens out.</p>
<p>The one thing that distinguishes both launches is the amount of hype. While the <cite>PSP</cite> had a bit, most of it was contained within the already excitable gamer demographic. The mainstream press, while making mention of it, casually passed it by. There certainly were no marquee features in the likes of <a href="http://www.time.com/time/business/article/0,8599,1976935,00.html">Time magazine, written by Stephen Fry</a>, or anything of the sort. There was no hyperbole about the <cite>PSP</cite> <em>saving</em> media/journalism/print/whatever. It was <em>just</em> another game device.</p>
<p>Today it was revealed that <a href="http://daringfireball.net/linked/2010/04/05/ipad-sales">the iPad sold <strong>300,000</strong> units on launch</a>. People are claiming it&#8217;s a success. It sold more than the <cite>iPhone</cite> originally did, and look how that turned out! Big numbers!</p>
<p>You wouldn&#8217;t know it if you went by the buzz alone, but when the <cite>PSP</cite> launched in North America it sold, in two days<sup><a href="#notehgm1">[1]</a></sup>, <strong><a href="http://news.bbc.co.uk/2/hi/technology/4423235.stm">500,000</a></strong> units. <em>It was considered a flop</em>.</p>
<p>It&#8217;s pretty safe to say that the <cite>PSP</cite> under-performed over its lifetime and didn&#8217;t make the in-roads that Sony hoped it would, but it&#8217;s also pretty far from a failure despite public perception. There are over <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22302">50 million of them</a>. I don&#8217;t care what you&#8217;re selling, if you sell 50 million of it that&#8217;s pretty damned good. You wouldn&#8217;t know it by the hype, and this is where that media perception comes in, <del>but that means there are <strong>20 million</strong> more <cite>PSPs</cite> sold than <a href="http://games.venturebeat.com/2009/03/17/iphone-30-event-30-million-sold-now-thats-a-game-platform/"><cite>iPhones</cite> and <cite>iPod Touchs</cite> combined</a>.</del><ins>OK, yeah, that&#8217;s an old number. There are more of those than <cite>PSPs</cite>s now. But still fewer than <cite>DS</cite>s. See comments</ins></p>
<p>I find this interesting from a media perspective. When I see the actual numbers being so disproportionate from the actual buzz around the devices, I come to two conclusions: 1) Apple&#8217;s marketing is <em>that</em> much better than Sony&#8217;s; 2) Videogames, despite their obvious ubiquity, still get no respect in the media and the <cite>PSP</cite>, being a games-first machine, was duly dismissed. Let&#8217;s not even mention that the <cite>Nintendo DS</cite> is approaching <strong>150 million sold</strong>.</p>
<p>The revolution with simple, accessible computing in magical devices happened long ago. They&#8217;re already all around us.</p>
<ol class="notes">
<li id="notehgm1">I realize I&#8217;m comparing one day sales to two day sales, but with launches like this the vast majority of sales are on day one. There&#8217;s no way that the <cite>iPad</cite> sold more on day two than day one, so I believe the <cite>PSP</cite> still has the edge.</li>
</ol>
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		<title>&#8220;Fauxvist&#8221; Arcadia</title>
		<link>http://the-inbetween.com/2010/02/17/fauxvist-arcadia/</link>
		<comments>http://the-inbetween.com/2010/02/17/fauxvist-arcadia/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 17:54:20 +0000</pubDate>
		<dc:creator>n0wak</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://the-inbetween.com/?p=1612</guid>
		<description><![CDATA[You might remember James Barnett&#8216;s &#8220;fauxvist&#8221; series of videogame landscapes, which I posted on Offworld last summer. He was also one of the very first Kickstarter projects and, because of certain internet community affiliations, I was an early supporter. Thanks in part to all of these things I had the option to have a specially ...]]></description>
			<content:encoded><![CDATA[<p>You might remember <a href="http://jamesbarnett.net/">James Barnett</a>&#8216;s &#8220;fauxvist&#8221; series of videogame landscapes, which I <a href="http://www.offworld.com/2009/06/offworld-gallery-matisse-meets.html">posted on Offworld last summer</a>. He was also one of the very first <a href="http://www.kickstarter.com/projects/jamesbarnett/cheap-art">Kickstarter projects</a> and, because of certain internet community <em>affiliations</em>, I was an early supporter. Thanks in part to all of these things I had the option to have a specially commissioned painting from James. As I very much enjoyed the fauxvist landscapes, I went for more of that. </p>
<p>I thought about what videogame vistas I liked and wanted to see recreated in this fashion (leaned towards <cite>Metroid Prime</cite>, to be honest) but it soon became apparent that I was going abroad and a painting wasn&#8217;t the most practical thing to bring with me, so it morphed into a thank you gift to my friend <a href="http://vectorpoem.com/">JP</a>. The setting became obvious: <cite>Bioshock</cite>&#8216;s <a href="http://bioshock.wikia.com/wiki/Arcadia">Arcadia</a>. I must have a thing for big, artificial environments being consumed by nature (see <cite>Metroid Prime</cite>) because that was my <strong>unbiased</strong> favourite area in <cite>Bioshock</cite>. I figured he&#8217;d appreciate it more anyway on account of, you know, his design work on that specific map. The painting arrived yesterday so I can finally post it:</p>
<div class="imageCaption"><a href="http://the-inbetween.com/wp/wp-content/uploads/2010/02/arcadia.jpg"><img src="http://the-inbetween.com/wp/wp-content/uploads/2010/02/arcadia.jpg" alt="Arcadia"  /></a></div>
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