Kickstarter

As Andy Baio has announced, Kickstarter has launched. It’s a cool little venture. Basically, it lets a creator set a funding goal for a potential project and crowd-sources the investment for it by offering rewards to backers that pledge certain amounts. In a way, it’s kind of like PBS pledge drives, mixed with Dropcash, mixed with Threadless. The concept is rock solid, but fuzzy enough to allow for a lot of creative leeway in how Kickstarter is used. It will…

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Complicated Controls for Simple Games

Imagine this scenario. You are playing your favourite multiplayer first person shooter war killing game. It doesn’t matter what the game is as long as it has guns and shooting and explosions and scoring based on these things. You’re in a team deathmatch and time is running out. Your team, the red team, is down by a single kill and there’s only a few seconds left. You are entrenched behind a barrier, short on ammo. That’s when you notice three…

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ExoSquad: Toons From My Youth

Last weekend, after some Batman: The Animated Series episodes and the associated nostalgia (and after the fact appreciation) I started thinking about the other dark and moody cartoon of the day: Gargoyles. I recalled bits and pieces of the show, the characters, some of the plots, and, above all else, the seriously epic (for a cartoon aimed at tweens/early teens) opening music and titles. The related links for that revealed that the entire first season is up on YouTube (it…

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Work and Street Fighter IV

The last two weeks of February had an unusual number of high quality game releases. It was the kind of games barrage that you only see during the holiday months, so to be flooded during what is normally a dry period was odd. Very welcome, but still odd. Unfortunately for me, various work commitments, including a return to the nine to five routine and the one hour commutes have left me with little time for any of it. Well, apart…

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My Trilogy Meter

Dan Meth posted his Trilogy Meter which, basically, rates the movies of various trilogies. His choice of movies tends to favour the more geek-flavoured trilogies, but when I think about it most well known trilogies are of that nature. That might say something about geeks. I don’t know. I took issue with some of his purely subjective opinions, so I created a chart showing you my own purely subjective opinions. It’s probably a decent approximation of my tastes. Considering that…

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Super Mario-esque, in Reverse

Sorry about this, I couldn’t resist. It’s not in our nature to think backwards in time[1]. There are so many different permutations to playing through a Mario stage that it would be highly difficult, without aimless trial and error, for a player to figure how it was properly played through the first time over. It’d be great to see this more fleshed-out, but I imagine that some of the time-paradox logic problems would be a nightmare to properly implement. Or…

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You Probably Won’t Make It

Jesse Venbrux’s latest, “You Probably Won’t Make It,” almost lives up to the title. It would be more appropriate if it was called “You Definitely Won’t Make It.” In this ultra-hard platformer, I managed to reach level 14 of 20 before I called it quits. It doesn’t exactly fit the mold of what Auntie Pixelante calls “masocore”. It’s very hard, yes, but it’s not cheap as it toys with your expectations like others in the “genre”. What I like the…

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Killzone 2 Demo: Hi-Fi Mediocrity

As many did, I downloaded the Killzone 2 demo before the weekend. Being a European exclusive for the time being, I had to go through the tedious Playstation network registration process so that I could create a UK-based profile. As far as Sony knows, I’m still living in NW2. The following are my impressions, based on stuff I wrote elsewhere: I just played through the demo and I’m completely and amazingly underwhelmed. I was on the fence, only 80% underwhelmed,…

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Unity and the Future of Browser-Based Games

Back in 2000, if you wanted to create rich media for the internet you had two choices: Macromedia’s Flash and Macromedia’s Director. Director, which produced Shockwave files, was the more powerful of the two: far faster, capable of pixel level manipulation, and with a proper (if weird) scripting language in Lingo. Proper Actionscript, which showed up in Flash 5, was still months away. But Shockwave was a heavy format (broadband wasn’t so widespread back then) that sometimes had problems running…

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Skate 2: The Rewards of Failure

The most fun that I had in EA’s Skate 2 was when I failed. Maybe it’s because I haven’t played the previous Skate game, or any skating game since the Playstation (Tony Hawk 2 and 3), but I find Skate 2 difficult to get into. The controls are fine, if a bit touchy, but the open world turns what could be a fun, quick play game into a tedious tread. Skating down a hill into downtown while doing tricks along…

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Super Mario: Corruption

I love a good glitch. There’s something special in the aesthetics of a corrupted image, broken renderer, data to audio conversion, or messed up video codec. It’s only annoying when it occurs when you least want it. A video I made yesterday, uploaded to YouTube with odd results (what was converted into Flash is different from what I see when I play it locally,) is one such case. It was my first attempt at recording the weekly Grand Theft Auto…

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Monospace; the Projection of 3D onto 2D

The latest game worth checking out in the iTunes App store is Nonverbal’s “Monospace.” (iTunes link.) It’s a fairly simple puzzle game to understand, packed with 64 challenges, but one that can get devilishly annoying on the higher difficulties. There’s no music[1], no fancy effects, nothing but a good sized set of logic puzzles that can be solved at your own pace; there are no time limits. Add the intuitive controls and the $1.99 price tag and you have yourself…

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Delta Force 10th Anniversary

In doing some, er, “research” I discovered that the Delta Force 10th Anniversary Collection existed. It was recently released. I was surprised by its existence: it’s a series that hasn’t blazed through the charts and hasn’t garnered massive critical acclaim. I was surprised that its publisher, Novalogic, was still in business. Mostly, though, I was surprised that it’s been ten years since I first played it. The original Delta Force remains one of my favourite games of all time. The…

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